AuthorTopic: Hair Blowing Loop  (Read 5806 times)

Offline Rosier

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Hair Blowing Loop

on: March 22, 2016, 07:28:49 am


Continuation of: http://pixelation.org/index.php?topic=19833.0

Still plan on adding more to it, but I want to get the actual loop down first.  I'm pretty happy with it, but it never hurts to ask.

Offline ChrisN

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Re: Hair Blowing Loop

Reply #1 on: March 22, 2016, 11:57:11 am
The sprite looks really great

I think I would go for a wave on the wind animation, currently everything is just swaying back and forth.
I think it would look better if the wind start from the top and goes down.

Offline Rosier

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Re: Hair Blowing Loop

Reply #2 on: March 22, 2016, 10:50:27 pm
The sprite looks really great

I think I would go for a wave on the wind animation, currently everything is just swaying back and forth.
I think it would look better if the wind start from the top and goes down.

I can sort of visualize what you mean, but do you have any examples?  Might make it a bit easier.


Also, looking at it again makes me thing that I want to mess with the hair that blows over her face.  That can be cleaned up.

Offline ChrisN

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Re: Hair Blowing Loop

Reply #3 on: March 23, 2016, 08:35:01 am
Great that you can visualize because I have a hard time finding solid refs:

Pocahontas (better ref):
https://45.media.tumblr.com/5b07e58be75ef5ff4b768eaab37de571/tumblr_n25ah4K8om1tqs1heo1_500.gif

Badly animated but got has useful frames
https://www.youtube.com/watch?v=mclL5SCm31c

basic loop idea, but with the whole body. (missing the hair physics)
http://shidatheumbreon.deviantart.com/art/Shida-s-Hair-In-The-Wind-Flash-Animation-392749847

You want the wind to pan over the whole body like a sinus curve
http://www.toxiclab.org/img/20065322_img4.gif

First it builds up volume, snaps out and retreats with some fallback and then repeats

I hope this sparks an idea for you

Offline Alex Sinigaglia

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Re: Hair Blowing Loop

Reply #4 on: March 25, 2016, 12:02:13 pm
I tried to animate the hair and the rest, using your first sprite (in the other topic):


Like ChrisN said in your animation everything goes back and forth, but in real life the clothing and the hair don't move like that, they "move while staying in place" (I don't know if that makes sense).

Some reference for the hair could be Gill from Street Fighter III:
or
From the same game, there's Makoto:
« Last Edit: March 25, 2016, 12:25:39 pm by Alex Sinigaglia »

Offline Roach

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Re: Hair Blowing Loop

Reply #5 on: March 25, 2016, 07:12:43 pm
Is she standing near a tornado? I think the wind could be slowed down a bit actually.

Offline Rosier

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Re: Hair Blowing Loop

Reply #6 on: March 25, 2016, 08:47:33 pm
Is she standing near a tornado? I think the wind could be slowed down a bit actually.

I'm kind of with him.  I really like the clothing's motions (except maybe the breasts.  Would they cling like that?  It looks like the wind is blowing her boobs around rather than the clothes in that one area.), but I feel like the hair is going a bit nuts for the thing
I'm going for. 

It's hard to explain, but I want more 'flow' than I do 'blow.'  IE, more like Makoto's headband than Gill's hair.

Offline PixelPiledriver

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Re: Hair Blowing Loop

Reply #7 on: March 25, 2016, 10:17:44 pm
You have everything moving the same distance at the same time.
Try to vary it a bit by overlapping the start and end cycle of the 3 parts you have.

[ = start
] = end
- = frame

Hair      [- - - - - - - -]
Shirt      - -][- - - - - -
Shorts    - - - - - -][- -


Try to give the materials a specific weight/rigidity/viscosity.
They are feeling very similar.

Hair = flowing
Shirt = billowing
Shorts = flapping


You can rearrange those or come up with your own.
Just make them feel different from each other.

Last, give the wind a bit of character with timing.
You have this sort of loop:

gust --> ... --> gust --> ... --> gust --> ...

Experiment with something like:

gust --> ............... --> guuuust --> ... --> guuuuuuuuuuuuuuuuust --> ................ --> gust --> ...

Listen to some wind recordings or go outside.
Don't forget to make whooshing noises while you sit and draw.
Thinking about sound will help you animate pretty much everything.
If you can make a series of noises to describe an action, and it sounds interesting, it will most likely look interesting as well.
Sound is timing.

Sorry, no time for edits.
Happy pixeling.
And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

Offline Alex Sinigaglia

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Re: Hair Blowing Loop

Reply #8 on: March 26, 2016, 11:55:38 am
Is she standing near a tornado? I think the wind could be slowed down a bit actually.

I'm kind of with him.  I really like the clothing's motions (except maybe the breasts.  Would they cling like that?  It looks like the wind is blowing her boobs around rather than the clothes in that one area.), but I feel like the hair is going a bit nuts for the thing I'm going for. 

It's hard to explain, but I want more 'flow' than I do 'blow.'  IE, more like Makoto's headband than Gill's hair.

I exaggerated the hair movement on purpose, I wanted to move it so I went crazy with it  ;D ... but then I should have moved everything else more or less the same way... hmmm... :-\
About the breasts, at one point I wanted to leave their outlines where they were, but then I decided to move them a bit to help the sub-pixelling. I guess it didn't work well.

I don't know if PPD's post was directed only at me, only at Rosier or at both of us (I think it's more for Rosier), in any case I didn't play with the animation timings or order of frames, because I just wanted to make the frames. Re-arranging them can come later.

Offline Rosier

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Re: Hair Blowing Loop

Reply #9 on: March 28, 2016, 05:56:43 am


Fixed the shirt and pants to more resemble Alex's, messed with them a bit, made the ponytail follow a SIN curve, added a bit of belt movement (I imagined it was made of cloth.  It looked weird unmoving, anyway.) and desync'd the hair, shirt and pants from each other so it looked more natural. 

I still need to mess around with the varying degrees of air flow, but I'm still going to need to go over that.