AuthorTopic: GAME GRAPHICS VOLUME -1: PIXEL ART TECHNIQUES (pixel art book)  (Read 26211 times)

Offline 0xDB

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Re: GAME GRAPHICS VOLUME -1: PIXEL ART TECHNIQUES (pixel art book)

Reply #50 on: February 16, 2015, 12:46:03 am
Well done.

Offline Cyangmou

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Re: GAME GRAPHICS VOLUME -1: PIXEL ART TECHNIQUES (pixel art book)

Reply #51 on: February 16, 2015, 12:49:55 am
excuse accepted.
Well done.
"Because the beauty of the human body is that it hasn't a single muscle which doesn't serve its purpose; that there's not a line wasted; that every detail of it fits one idea, the idea of a man and the life of a man."

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Offline yaomon17

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Re: GAME GRAPHICS VOLUME -1: PIXEL ART TECHNIQUES (pixel art book)

Reply #52 on: February 16, 2015, 12:57:15 am
-snap-
This is beyond piracy though. This is me pirating a game and modifying it slighty and reselling it (or several games and bundling them up).

yeah. thats cloning. but still legal through referencing, or anonymisation. the thing is if the pirates can do it legally so can we all.

referencing and anonymization are both important skills, that i can teach anyone, through the parable of moore. MOORES LAW I GUS i am the rundler.
what is a rundler

Offline tocky

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Re: GAME GRAPHICS VOLUME -1: PIXEL ART TECHNIQUES (pixel art book)

Reply #53 on: February 16, 2015, 12:59:29 am
im matt rundle. thats my name, im very sorry. if i were a batman i would be the riddler

Offline yaomon17

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Re: GAME GRAPHICS VOLUME -1: PIXEL ART TECHNIQUES (pixel art book)

Reply #54 on: February 16, 2015, 01:56:47 am
im matt rundle. thats my name, im very sorry. if i were a batman i would be the riddler
Wouldn't you be the Wayner?

Back on topic. Regardless of this being damage control or not, I'm glad things got resolved efficiently.

Offline Pix3M

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Re: GAME GRAPHICS VOLUME -1: PIXEL ART TECHNIQUES (pixel art book)

Reply #55 on: February 16, 2015, 02:02:49 am
I downloaded the book and found the section that was 'borrowed' from one of the things I made, which was borrowed from this thing: http://pix3m.deviantart.com/art/Ref-Game-perspectives-366577828

This book borrowed from a simple list of game perspectives that I made because I was working with people who weren't that sure of what they were doing. We were throwing terms around for game perspectives, but none of us knew what we were talking about. Some perspectives are named after games because we only have so many terms to throw around. I made a list of perspectives, made cubes to get the point across, and made short pro and cons because some people I was working with, have NEVER EVER DONE GAME TILES BEFORE. Squares are easy. Foreshortened, rotated squares need some basic drawing skills but is still easy. Parallelograms and trapezoids are harder.

I have to say, it is odd to see some of the simplicity of that list being jammed into a commercialized book which if you ask me personally, could have been done much more skillfully

Offline tocky

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Re: GAME GRAPHICS VOLUME -1: PIXEL ART TECHNIQUES (pixel art book)

Reply #56 on: February 16, 2015, 04:08:06 am
im matt rundle. thats my name, im very sorry. if i were a batman i would be the riddler
Wouldn't you be the Wayner?

Back on topic. Regardless of this being damage control or not, I'm glad things got resolved efficiently.

you really fucking threw me there. but i see your joke. no.    Pix3M i like this reference a lot.
« Last Edit: February 16, 2015, 07:48:42 am by tocky »