AuthorTopic: Problem with isometric tiles...  (Read 9389 times)

Offline AndyT

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Re: Problem with isometric tiles...

Reply #10 on: July 13, 2006, 05:07:48 pm
Sorry ... I'll try to be more clear:

And this is an image of marble madnes uses similar tiles etc..:
http://www.teaser.fr/~amajorel/marble/marble-all.png

Does it really use similar tiles? Take a look at 1. and 2. in the following image:



If it was like your tile engine it would look like 2. ... but it looks like 1. in the screenshot.
So I'd suggest:
take a look at tutorials about isometric engines and write it so that you are able to create scenes like in the top-left corner.
This tutorial is a good example:
http://www.gamedev.net/reference/articles/article738.asp

Plus there are shadows in the screenshots so maybe that game isn't even tile based.
Maybe it is actual 3d just rendered like a tile-based game!?
Your scene would probably be more readable with shadows as well.
It is a really sloppy mockup in the bottom-right corner ... all messed up but I hope it gets the point across.

Offline Matriax

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Re: Problem with isometric tiles...

Reply #11 on: July 13, 2006, 05:50:40 pm
Well. i mde a fast view and i encontered this:



And in the blue have the problem i said, and in the yellow is a little confuse. But i not view that you say thanks :) .

And i think the 1 is best option. I working now i make another screenshot, etc...

About the shadows well, this is another questions, first i will solve this, and after shadows, i make a proof of shadows and is also complicate make the tiles(i think).

(well with the problem of the tiles corrected, go to the shadows)

This is the firs try and i think the best option:



or this:
http://img118.imageshack.us/img118/4416/cubioxp32pi.gif
http://img50.imageshack.us/img50/5729/cubioxp32pi0hd.gif

Make the shadows one tile light and other dark how the tiles, or i make the shadows with same colour ¿?

You think is correct ¿? ¿what you think?

C+C plz
« Last Edit: July 13, 2006, 05:53:13 pm by Matriax »

Offline AlexHW

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Re: Problem with isometric tiles...

Reply #12 on: July 13, 2006, 06:17:38 pm
if you include some nice textures, the textures would help show the different levels.. for instance, one texture like a grass would have grass blades falling off the edges, which would help show where the edge is.
so, id suggest includeing some good textures which would help show the edges of the surfaces, because how you texture and edge is different than textureing the middle.

Offline Matriax

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Re: Problem with isometric tiles...

Reply #13 on: July 13, 2006, 08:36:05 pm
Well with all this i have:



Shadows only down of objetcs, etc... and with 2 types blocks and the shadows with 2 colors.

if you include some nice textures, the textures would help show the different levels.. for instance, one texture like a grass would have grass blades falling off the edges, which would help show where the edge is.
so, id suggest includeing some good textures which would help show the edges of the surfaces, because how you texture and edge is different than textureing the middle.

Yes i know with good textures, more colours etc...i can make the perspective and the level more good and minus confused, but for the moment i will try to make all the game with low detailed/low busy :) .

I making this not for a pay mobile game, i make this to learn and get the dinamic to make a mobile game, and well, when i finish i put screnshot and make a litle demo with 2 o 3 leves in 3 formats (128x128 / 176x208. and th other big resoluction i not remember now) and if any company like it and is interest i can improve the quality :) .

Offline Conzeit

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Re: Problem with isometric tiles...

Reply #14 on: July 14, 2006, 10:21:29 pm
another thing you could do is using multiple patterns to diferentiate the leveles, as opposed to only using the checker one you have right now.

for example,

lvl=checkers

lvl2=zigazag

lvl3= stripes

lvl4=flat

Offline Gil

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Re: Problem with isometric tiles...

Reply #15 on: July 18, 2006, 12:09:04 pm
Use gradients for the side walls?

Offline Indigo

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Re: Problem with isometric tiles...

Reply #16 on: July 18, 2006, 07:00:45 pm
the most obviouse way to fix your depth problem is to use a dark outline around the protruding tiles.  I had to do this for my 72 hour entry.  The problem with this is if the program itself doesn't do this for you (which is possible, and i've done it before with coding) then it increases your tile count by about 4 times the size.  I started off with 28 tiles, but after adding the outline tiles i had 112.  (thats not including special tiles).  shadows would also help - as mentioned earlier, but thats many many more tiles your talking about for the same texture.