@ Helm: That's because it -is-. Both in graphics and gameplay (and sound; less so music). I think they made a bit of a mistake on the CPC+ version of Stryker (overuse of raster palette effects in a way that occasionally feels dislocated from the rest of the game's aesthetics), so personally I prefer the plain CPC version.
Not quite as awesome as Switchblade (done by the same guys), but very close.
@Carnivac: that's a pretty fair review, although I felt that the flat-color style was somewhat needed to make the characters read consistently against the BG. I'm pretty sure the scaling was just 'because we can'
![Wink ;)](https://pixelation.org/Smileys/snake/wink.gif)
SFII was somewhat constricted even in the SNES version, a CPC version would just be laughably limited. (there was a CPC version of SFI, but noone wants to play SFI
![Smiley :)](https://pixelation.org/Smileys/snake/smiley.gif)
SFA3 was the best done of the SNES ports IMO, it seems pretty solid.
I haven't played SFA for GBC, though I've seen some shots and it seems fairly well done.