Original Mega Man char is 24 pixels high, mine is 32 pixels high. I tried creating a smaller version, but it doesn't look as cool as my tall one.
Now my question is, how will a 32 pixels high char play in a world of Mega Man? Will platforming still work good with the same physics as normal mega man? Or will some trouble appear because he's 32 pixels high instead of 24?
There is a lot of problems actually. Two of the main problems:
1. Your aim will be much worse and you will be unable to shoot anything that's 24 px or smaller and on the ground
2. You are much larger and bullets will hit you more easily.
The first one is not that hard to fix, either make enemies larger too or allow for crouch/shooting; The problem is though that something like crouch/shooting requires additional button pressing and that's not really megamanesque is it :/
The second one is a larger problem, because even with crouching, you'll probably not be able to move while crouching, which means that while you're moving you're more vulnerable than mega man.
Apart from that, it looks great. You can in fact mix those two versions, the simple megaman (middle one) sticks out more and works good as the protagonist, while the other two guys look NPCish (they "blend").
I hope the rocks are unrelated, because they do not fit this megaman (Apart from the clash with the shading, they have this realism feel to them that doesn't fit megaman)
One last thing:
Please animate him. (animate - to give breath to something? great word). He looks like he wants to be alive, and he definetly wants it. Although I must admit he doesn't remind me of megaman much.