AuthorTopic: 1st attempt at getting some tone right  (Read 3675 times)

Offline cugs90

  • 0001
  • *
  • Posts: 10
  • Karma: +0/-0
    • View Profile

1st attempt at getting some tone right

on: June 03, 2006, 08:37:43 am
hey guys im just working on some tone on this face here 1stly i gotta say.. ignore the linework that i spent 1 min on.. that not the point in this peice i just wanna know where to go from here in these early stages of this.. ofcourse i know i havent started dithering or anything else like that but could u plz advice me on where to go from here? ^^



remeber im very new to pixeling but its ok u can be harsh ^^

if u need to explain somthing feel free to edit what ive done as an exmaple :)

thx.

edit: oh and ofcourse im only wanting to use 4 colors :)

here is some progress.. (i need some guidence.. lol)


more progress... getting better or worse? :P
« Last Edit: June 03, 2006, 12:38:01 pm by cugs90 »

Offline Godslayer

  • 0010
  • *
  • Posts: 369
  • Karma: +0/-0
    • View Profile

Re: 1st attempt at getting some tone right

Reply #1 on: June 03, 2006, 12:51:47 pm
You're actualy using 5 colors. I suggest you turn the harsh white into a softer highlight, of purple tone, then use the blue sparingly on the face for the very brightest parts. I don't think you should worry about dithering the highlioght to the background, but instead the darker colors into the lighter, if you're going to dither at all. So far the dithering has only made it look fuzzy, and it might create an undesired texture when you finish.
How long can the floor creak before it loses its voice?

Offline cugs90

  • 0001
  • *
  • Posts: 10
  • Karma: +0/-0
    • View Profile

Re: 1st attempt at getting some tone right

Reply #2 on: June 03, 2006, 01:06:56 pm
look at the improvement !  :o



tyvm gs for the help, but there was somthing i was unsure how to apply to get a nice look.. it was the blue thing "then use the blue sparingly on the face for the very brightest parts", i couldnt seem to get it to look nice with that... (ofcource this is just my lack on in-experiance)

but that just a great improvement i think :) ty for the tips gs

Offline dyuaru

  • 0001
  • *
  • Posts: 39
  • Karma: +0/-0
  • Funkitized!
    • View Profile

Re: 1st attempt at getting some tone right

Reply #3 on: June 03, 2006, 04:16:12 pm
I think the lighting might be done a bit wrong at the top head area. The first way you did that area actually looked a bit better.
Sorry I dont have any lighting tutorials for you to follow but maybe indstead of making it look like he has a hand on his make, make it so that it just looks like a round shine on his head.

Its looking better of course, so keep working on it.
-Okashii Game Development-

Offline cugs90

  • 0001
  • *
  • Posts: 10
  • Karma: +0/-0
    • View Profile

Re: 1st attempt at getting some tone right

Reply #4 on: June 04, 2006, 03:16:09 am
update:



thx for the critique dyuaru :)

Offline Turbo

  • 0010
  • *
  • Posts: 413
  • Karma: +0/-0
  • less than meets the eye
    • View Profile
    • Pixeljoint TurboAccount

Re: 1st attempt at getting some tone right

Reply #5 on: June 04, 2006, 04:02:27 pm
I say that you should study some facial anatomy first, to get the main shapes right, and try to do some real life or photos sketches -in color- to get a feel for realistic colors, trying to make some logic out of it. That should get you a footing in to knowing how to do these sorts of things, other than the guesswork you're doing.