AuthorTopic: GR#098 - iPhone Sideview Platformer + Animations  (Read 37204 times)

Offline slym

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Re: GBA Platformer + Animations

Reply #30 on: January 22, 2012, 04:31:39 am



Figuring out where to place the UI elements. (This is the size of the iTouch/iPhone screen)
« Last Edit: January 22, 2012, 04:44:34 am by slym »

Offline Dusty

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Re: GBA Platformer + Animations

Reply #31 on: January 22, 2012, 04:36:47 am
Hmm, it seems a bit odd that the farmost trees are more faded than the wall behind them.

Offline slym

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Re: GBA Platformer + Animations

Reply #32 on: January 22, 2012, 04:24:44 pm
Color edit. Also got closer to the GUI placement that I was thinking of.






(Monster idea by Skeddles)

Trying to make monsters?

Trying to make a skunk?

Something feels wrong with the trees :/
Main character is an archer?
« Last Edit: January 23, 2012, 03:53:04 am by slym »

Offline slym

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Re: GBA Platformer + Animations

Reply #33 on: January 23, 2012, 04:26:20 am
Current Cast:



« Last Edit: January 23, 2012, 07:20:16 am by slym »

Offline Juninho

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Re: GBA Platformer + Animations

Reply #34 on: January 23, 2012, 03:12:06 pm
the guy in brown is very different from other characters, I think it would be better that way

Offline slym

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Re: GBA Platformer + Animations

Reply #35 on: January 24, 2012, 05:33:06 am

Offline TheMonsterAtlas

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Re: iPhone Platformer + Animations

Reply #36 on: January 26, 2012, 07:04:25 am
SDJHSDJHS This looks so amazingly beautiful! All of the pallets look lovely and soft and just go together amazingly, I wish I had this ability of yours that you have. One thing I noticed is the jump state. It seems a bit weird to me based on other platformers. When jumping on platformers I can think of you have that generic mario pose, I don't feel like it's bad to sort of incorporate that into this project a bit more. Not too strong but a little bit more than what we see now might be good? That's my opinion though, it probably looks good in action.

Offline slym

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Re: iPhone Platformer + Animations

Reply #37 on: January 26, 2012, 12:40:50 pm
Thanks XLR8ED, I couldn't agree with you more.

Project update: I just found my composer and programmer! Looks like this thing is really going to happen!




Working on the "red forest" biome. I wanted to make things interesting.
« Last Edit: January 27, 2012, 04:20:25 am by slym »

Offline PypeBros

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Re: iPhone Platformer + Animations

Reply #38 on: January 28, 2012, 08:28:50 am
Since you aim at a iPhone game now, you may want to get a look at the frogatto story on controls placement on the iPhone screen.

I like how you introduce small details in the dark area in the bottom of the screen, on monster.gif  and mock2.png. Imho, one more that would be located just below the grass line, and you're good to go.

Quote
Something feels wrong with the trees :/

I spot 2 things:
1) you've got a very vertical pattern that goes down to the roots, but of course, near the roots, your tree gets wider. The pattern should follow that.
2) the roots at the bottom feature a set of blobs (sorry, can't find a better term) that suggest there should be root there, but you don't have the shadows that are typical from in-between-roots . You don't either have a tree-to-ground transition, making the ground near the tree unusually regular and geometric. Small pebbles would have been digged out, some different kind of grass would benefit of roots protection ... and that'd be the place in the woods where dead leaves stagnate the most, too.



Quote
Main character is an archer?
That can fits him well. Make sure you've read Kirby Kid's post on functional blind spots then: your gameplay and power-ups is likely to be linked to their mastering.

Offline slym

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Re: iPhone Platformer + Animations

Reply #39 on: January 28, 2012, 07:36:48 pm


2x with UI



(Posted on PJ)

Thanks PypeBros! Much better in my opinion.
« Last Edit: January 28, 2012, 09:56:17 pm by slym »