AuthorTopic: A fast practice  (Read 3517 times)

Offline Slainte

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A fast practice

on: May 13, 2006, 09:23:33 pm
It's been quite a long time since I worked with concept art as a base to a sprite so I had a try on a fast edit for someone in another forum... this is what I got as a start... suggestions?  (original concept here)


« Last Edit: May 13, 2006, 09:44:25 pm by Slainte »

Offline Shred

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Re: A fast practice

Reply #1 on: May 13, 2006, 09:34:27 pm
Pictures broke for me.

Offline Slainte

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Re: A fast practice

Reply #2 on: May 13, 2006, 09:43:58 pm
changed it to a gif, seems 4bit pngs are broken in some browsers

Offline ndchristie

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Re: A fast practice

Reply #3 on: May 14, 2006, 01:30:31 am
it looks quite nice to me, but since you ask for suggestions:

i think the hair should be broken up into lumps, not dithered, since the sprite is so small

the darkest gray could be replaced by the lighter brown to make for a warmer pants tone and to free up anothre color slot

the same light brown could be used to frame the chin which at the moment is difficult to distinguish

the nose, which is clearly separate in the render, could use an outline.  he looks very normal here

if you want, take the lightest colro and gve him that bucktooth
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline Slainte

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Re: A fast practice

Reply #4 on: May 14, 2006, 06:20:27 am
had a try on your suggs... but the light brown gave him a beard so I finally changed the darkest gray to a new brownish and used this one to emphasize shadow and outline... dunno if it really works... It helps on the face for sure, and possibly the pants but I am not too convinced with the effect in the body shading