Hey Martyr,
I have started on my first "real" game with XNA. After doing various tutorials and fiddling around myself with some code i'm pretty confident i can make my own, slightly complicated game. It will be a turn based / squad based strategy game like x-com, fallout and jagged alliance. The game will mostly resembles jagged alliance since it's going to involve mercenaries. And i'm planning to add a global view like the geoscape in X-com where you have to manage things like finances, contracts, arms, bases etc.
Currently i only have the editor partly finished. I also need to add functionality for a blend layer for plants, path edges, etc. And a object layer with objects like tree's, tables, posters, etc. The latter will also involve interaction for the player, like guns he can pick up or a switch to open a door. The editor does export everything already very cleverly to XML.
I have some experience with art but it's not my strong point, the biggest problem will be the characters because i'm going to need lots of them. I'm probably going to use a base 3D model for that and alter it for each or most characters.
The main reason i'm making this game is learning experience, i do not plan to sell it but if it's going to be the game i have in mind i might ask a view bucks for it eventually.
It would be great if you are willing to help me out with some tiles, but the style must be consistent throughout the game. This is what i use as a reference: