AuthorTopic: My isometric tiles c+c plz  (Read 14502 times)

Offline madmenyo

  • 0001
  • *
  • Posts: 37
  • Karma: +0/-0
    • View Profile

My isometric tiles c+c plz

on: May 07, 2011, 12:58:34 pm
First time i'm creating isometric tiles. They will be for my game which will have sort of similar art style as Jagged Alliance. I am looking for ways on how to improve these tiles, any help is really appriciated!

Offline madmenyo

  • 0001
  • *
  • Posts: 37
  • Karma: +0/-0
    • View Profile

Re: My isometric tiles c+c plz

Reply #1 on: May 09, 2011, 12:48:22 pm
No crits yet? I know it's not exactly pixel art but i don't know other places to go get some c+c on these. I really like to improve them, there must be someone around that knows something about isometric game tiles and the style i'm trying to capture. Anyway, imported them in my editor, here are the concrete walls in action, the dirt is just a place holder but it's going to be used with 4+ variations of it.



I will be importing the wood too and post it, but first need to make some code for the windows. -edit- Just did that real quickly :D

Ps. I will be making some outside walls with more dirt and leakings on them.
« Last Edit: May 09, 2011, 01:06:58 pm by madmenyo »

Offline Froli

  • 0010
  • *
  • Posts: 293
  • Karma: +1/-0
  • Dragon Highlord
    • View Profile

Re: My isometric tiles c+c plz

Reply #2 on: May 09, 2011, 01:26:44 pm
Perhaps making the other side of the wall darker? here is a quick edit

Offline madmenyo

  • 0001
  • *
  • Posts: 37
  • Karma: +0/-0
    • View Profile

Re: My isometric tiles c+c plz

Reply #3 on: May 09, 2011, 01:31:27 pm
Yeah, i did that with the wood, but i will be making a new tile instead of just mirroring it as in the corner it looks obviously mirrored.

Also, for the outer walls i will make more worn tiles.

Offline madmenyo

  • 0001
  • *
  • Posts: 37
  • Karma: +0/-0
    • View Profile

Re: My isometric tiles c+c plz

Reply #4 on: May 09, 2011, 02:04:33 pm
Thanks you, but the sims is certainly not the style i'm after :D.

I need to go from:

to:


Some people need to take a leak against my walls i guess :D.

Offline Martyr

  • 0001
  • *
  • Posts: 24
  • Karma: +0/-0
    • View Profile

Re: My isometric tiles c+c plz

Reply #5 on: May 09, 2011, 03:40:41 pm
Oh sweet, an isometric game is totally something on my to-do list.

Anyway, I assume the gray walls are concrete-ish? If so, I'd suggest you tone down the edging on the concave parts and add more (subtle) variation to it.
What are the blue stripes for? They don't make sense. If it's for decoration, then try just having the lower half painted, if it's for orientation purposes, try having a single, broad stroke. Could also try breaking up the wall into concrete slabs:

http://www.bayformgalway.com/wp-content/uploads/2008/04/wall-at-headford-road1.jpg

Maybe with some (rusty) bolts embedded into them. If these are supposed to be placed outside, have some dirt on the bottom. If they're indoors, have some shadow at the top.

Panels look too "perfect", all perfectly straight with too little colour and grain variation. All the nails are perfectly placed, spice it up a bit.

/e I didn't actually read your post so pardon me if some things have already been pointed out.

/e2 Windows really should be framed.
« Last Edit: May 09, 2011, 06:21:16 pm by Martyr »

Offline madmenyo

  • 0001
  • *
  • Posts: 37
  • Karma: +0/-0
    • View Profile

Re: My isometric tiles c+c plz

Reply #6 on: May 09, 2011, 08:02:46 pm
Good sugestion about the windows, they where a little on the large size anyway imo.

About the detail, i can't bring in too much detail as tiling will get obvious, i'm planning to make 4 variations of regular tiles and i don't want tiling to be noticeable, unless you going to study it :D. I will be adding decoration to walls like posters, gravity, pipes, etc so that will break it up some more too. I guess i have to experiment some more to know with what i can get away with.

I do have trouble adding in those wood grains, i have only 6 tiles for each plank inc. the edge. Adding some hard contrast to some planks doesn't look that good.

I did have a go at another concrete tile but i'm not sure if i like it better, i did try to add those darker edges that get created when pouring concrete between those wooden boards. And took your advice on the bolts. Anyways here it is, lmk.

Offline Martyr

  • 0001
  • *
  • Posts: 24
  • Karma: +0/-0
    • View Profile

Re: My isometric tiles c+c plz

Reply #7 on: May 09, 2011, 09:42:43 pm
Do you render out textured geometry or simply paint the wall from scratch?

Offline Mush

  • 0010
  • *
  • Posts: 175
  • Karma: +0/-0
    • View Profile
    • MushSauce

Re: My isometric tiles c+c plz

Reply #8 on: May 10, 2011, 03:57:14 am

Offline madmenyo

  • 0001
  • *
  • Posts: 37
  • Karma: +0/-0
    • View Profile

Re: My isometric tiles c+c plz

Reply #9 on: May 10, 2011, 09:16:26 am
Do you render out textured geometry or simply paint the wall from scratch?

I paint it all from scratch, i made a template with the edges of the walls and floor on it.

We have a place for this kind of stuff:

http://www.wayofthepixel.net/pixelation/index.php?board=17.0

Hmmm isn't that more of a 3D section? In this section i see a lot of 32*32 and lower spriting here in this section, my floor is 64*32 so it's not really lower spec then what i see in the normal pixel art section. Or is it a section for more realistic kind of art, still i'm doing isometric which has a lot to do with pixel art, but i'm looking for a more realistic style.

Offline pistachio

  • 0011
  • **
  • Posts: 638
  • Karma: +4/-0
  • Mostly lurking
    • http://pixeljoint.com/p/125138.htm
    • View Profile

Re: My isometric tiles c+c plz

Reply #10 on: May 10, 2011, 09:35:36 am
Hmmm isn't that more of a 3D section? In this section i see a lot of 32*32 and lower spriting here in this section, my floor is 64*32 so it's not really lower spec then what i see in the normal pixel art section. Or is it a section for more realistic kind of art, still i'm doing isometric which has a lot to do with pixel art, but i'm looking for a more realistic style.

But is it pixel art? Because if it's not pixel art it goes in there. I think...

For one the palette isn't indexed (amount of colors are limited), or doesn't seem like it's indexed, like it is on pixel art. Looks like you mostly painted a texture and skewed it, then touched it up--which is nothing bad considering the kind of stuff you're doing, but doesn't seem like pixel art to me.
« Last Edit: May 10, 2011, 09:43:47 am by pistachio »

Offline madmenyo

  • 0001
  • *
  • Posts: 37
  • Karma: +0/-0
    • View Profile

Re: My isometric tiles c+c plz

Reply #11 on: May 10, 2011, 10:04:05 am
k, how do i get this moved to the low spec section? I tried to report my post but that didn't work, can i PM a moderator about this?

Btw, i did not skew it, i painted directly on my template.

I reworked the wooden wall to try to make each board stand out a little more. I also made a frame around the window.


-edit-
Is there a way to use pixel art and get the same kind of style i'm going for? I have seen some really good pixel art pieces here that look pretty realistic, but i guess thats very hard and takes very long. I need atleast 50 walls and even more floors so i like to cut a little on time. But if anyone want to have a go at it with i post my templates. The blue on top is the illusion how thick the wall is and will be overlapped if another floor/wall is on top of it. The green edge on the right only shows at a bottom corner, otherwise there is a 1 pixel seam in the wall. The left wall and right wall should overlap each other in the middle by 1 pixel.

iguess the floor speaks for itself.
« Last Edit: May 10, 2011, 10:24:59 am by madmenyo »

Offline Martyr

  • 0001
  • *
  • Posts: 24
  • Karma: +0/-0
    • View Profile

Re: My isometric tiles c+c plz

Reply #12 on: May 10, 2011, 12:31:36 pm
What's this for exactly? I wouldn't mind helping out with some pieces.

Offline madmenyo

  • 0001
  • *
  • Posts: 37
  • Karma: +0/-0
    • View Profile

Re: My isometric tiles c+c plz

Reply #13 on: May 10, 2011, 08:13:14 pm
Hey Martyr,
I have started on my first "real" game with XNA. After doing various tutorials and fiddling around myself with some code i'm pretty confident i can make my own, slightly complicated game. It will be a turn based / squad based strategy game like x-com, fallout and jagged alliance. The game will mostly resembles jagged alliance since it's going to involve mercenaries. And i'm planning to add a global view like the geoscape in X-com where you have to manage things like finances, contracts, arms, bases etc.

Currently i only have the editor partly finished. I also need to add functionality for a blend layer for plants, path edges, etc. And a object layer with objects like tree's, tables, posters, etc. The latter will also involve interaction for the player, like guns he can pick up or a switch to open a door. The editor does export everything already very cleverly to XML.

I have some experience with art but it's not my strong point, the biggest problem will be the characters because i'm going to need lots of them. I'm probably going to use a base 3D model for that and alter it for each or most characters.

The main reason i'm making this game is learning experience, i do not plan to sell it but if it's going to be the game i have in mind i might ask a view bucks for it eventually.

It would be great if you are willing to help me out with some tiles, but the style must be consistent throughout the game. This is what i use as a reference:

Offline madmenyo

  • 0001
  • *
  • Posts: 37
  • Karma: +0/-0
    • View Profile

Re: My isometric tiles c+c plz

Reply #14 on: May 11, 2011, 11:07:00 am
I started on the actual game. I have made a "temporary" gui, it's temporary because it's way too futuristic but it will function for now. What i eventually want is the look of fallout's pip boy but that would have taken way too much time and i'm too eager on actually start coding my game. I'm also still debating about all the buttons, in the picture not all buttons show, i need at least 26 buttons and a couple of gauges for life, movement points, etc. But i think i will move some buttons out of the gui/hud eventually and make a drop down when the character is being clicked for character specific buttons like walk, run, crouch.

So this is the game program that loaded the map i created in the editor. I will be testing path finding here, (dirt = 4mp, white is 20mp, grey is unwalkable) the character should always walk the lowest movement cost route. So i better start programming :D.



Made a quick character too, don't laugh :D, will eventually replace is with shooting still frames from a 3D model.
« Last Edit: May 11, 2011, 12:35:18 pm by madmenyo »

Offline Batzy

  • 0010
  • *
  • Posts: 169
  • Karma: +0/-0
  • Huzzah....
    • View Profile
    • GameBros

Re: My isometric tiles c+c plz

Reply #15 on: May 11, 2011, 09:13:22 pm
nuu change that huds colors quickly it's like sims now

Offline madmenyo

  • 0001
  • *
  • Posts: 37
  • Karma: +0/-0
    • View Profile

Re: My isometric tiles c+c plz

Reply #16 on: May 13, 2011, 06:53:23 pm
No, it's my ultra futuristic sci-fi hud of DOOOOM!....

Like i said will eventually be replaced by something looking like this:

Offline bit_abuser

  • 0001
  • *
  • Posts: 3
  • Karma: +0/-0
    • View Profile

Re: My isometric tiles c+c plz

Reply #17 on: May 14, 2011, 11:05:12 am
Nice work :)

I've always really liked earlier Fallouts interface a lot more, and I love the look of that HUD:

Offline Stratto

  • 0001
  • *
  • Posts: 52
  • Karma: +0/-0
    • View Profile

Re: My isometric tiles c+c plz

Reply #18 on: May 17, 2011, 10:58:32 pm
I suggest you do more than just one variatoin for ground tiles
http://www.wayofthepixel.net/pixelation/index.php?topic=9865.msg107103#msg107103
this thread should give you an idea of what im talking about.