@ Arne: Sorry to hear this, and it also... feels unusual to be guilty of graphical masturbation.. I didn't even realize how much the graphic design people I've been hanging (/have had to hang) out with the last couple of years seem to have influenced me, since that's actually something I'm not inclined to or interested in at all. I used to think at least ):
The reduced approach felt right from my perspective as in thinking of rectangular pixel-level boldness, totally detached from figurative videogame-ish aesthetics.
What I do agree with, something I was worried would prove true, are the immediate readability issues. Nothing a second look wouldn't remedy, but still uncomfortable.
Also, thanks for all the positive feedback as well, anyone

Edit: I actually agree entirely with you about the lack of color-code and detail/readability/character in general, and will gladly tend to fixing that. I'm afraid, though, not any too soon. I rushed through these in two days because I've got a great deal of distraction coming up the next few weeks, so you'll have to bear with them for the time being.