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Pixel Art / Re: Need help with running and lunge animations.
« on: January 16, 2015, 11:33:02 pm »
Ohhh, right. The arrows are the black sheep of the game. I didn't scale them up early on due to a desire to give the player a little more room to play with the arrow (going between things and whatnot) but I don't think that that needs to stay. I'll scale it as well and see how it goes.

1. It's too big now. But I think this can be EASILY solved by simply reducing the wood length.
2. Due to the arrows curving this does make the pixels become odd fairly quickly. However, it seems to me that the only area really being "warped" is the wood (which isn't a big deal compared to the head or tail of the arrow).
3. The bushes are on the backburner but are on my radar as I can tell that they're pretty jagged.
It was indeed a simple fix. I appreciate that it was suggested as I'd grown used to it and forgot that it was out of line in the first place.

1. It's too big now. But I think this can be EASILY solved by simply reducing the wood length.
2. Due to the arrows curving this does make the pixels become odd fairly quickly. However, it seems to me that the only area really being "warped" is the wood (which isn't a big deal compared to the head or tail of the arrow).
3. The bushes are on the backburner but are on my radar as I can tell that they're pretty jagged.
It was indeed a simple fix. I appreciate that it was suggested as I'd grown used to it and forgot that it was out of line in the first place.