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Messages - Cammy
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The facial expressions in that video make my urge to kill rise swiftly. Now I never want to use an Amiga ever, thanks.

That's quite a shallow way of thinking. So this particular animation style isn't to your liking, doesn't mean the entire platform should be avoided. But suit yourself, you're the one missing out.

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Although not a technical demo, this is my favourite production to hit the Amiga scene this year, Eric Schwartz's "Still Alive", which he completely animated on his Amiga in 4 colours. I have this on my A1200 and play it when I feel like I need to be inspired.

http://www.youtube.com/watch?v=9mg6wrYCT9Q

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This looks really cool, and I'd love to play it but I don't have a PPC. Is there a chance there'll be an OS3 version?

4
I love this image, well done! I've set it as the wallpaper on my Amiga's Workbench desktop. It looks amazing when you stand back and see the whole robot and not just the individual pieces, but the detail is awesome too!

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General Discussion / Re: Street Figther HD Remix
« on: November 09, 2007, 04:53:08 am »
Since the hard-core Street Fighter fans want the game to play exactly like the original (they don't even want remixed music or newly recorded speech samples)

Then they should just play the original.

I don't understand why people would complain about remixed music and new sound effects if the whole look of the game has been changed, but the really hard-core SF guys love to bitch about everything. I loved SSFII/ST, but since this is a new revision, I have no problem with it playing differently or sounding better if the game is more fun to play. I just can't wait to see Cammy in action.

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General Discussion / Re: Street Figther HD Remix
« on: November 09, 2007, 12:04:11 am »
this whole thing smells of outsourcing the artwork to indian gfx outsources...
It's outsourced all right, outsourced to UDON - an american comic book stuido. I think it would've been for the better if they found some animators in india to outsource it to. Right now it's like a bad joke.

Long Vo from Udon is the artist working on the sprite charts that are sent to a studio in Hong Kong who are working on the colouring and everything else. Since the hard-core Street Fighter fans want the game to play exactly like the original (they don't even want remixed music or newly recorded speech samples) the positions of all the limbs on the characters has to stay exactly as it was in the original and no animation frames can be added. It was Capcom's decision to keep it this way and have the whole project confined to a low budget because they needed a next-gen Street Fighter game that could be developed in a short time period to get out there to fill the void between now and when Street Fighter 4 comes out.

Oh, and I thought I'd point out that Udon is a Canadian comic company, not American, not that it's very relevant but some people might take it as an insult.

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