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Messages - mzn528
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31
Pixel Art / Re: Trying out different styles and such
« on: February 12, 2015, 05:49:46 pm »
From my perspective, I actually really like the one you did (far left) since it is bit less cartoonish. I think your style will need to vary depending on the type of game/project you are developing? Although I agree it won't have much charm itself, but by doing this you can spend more time on the details of animation / body language to make the character interesting or gives her some charm.

Good luck and keep us posted!


32
Pixel Art / Re: Fighting Girl
« on: February 12, 2015, 05:44:20 pm »
Hey Iceaxe!

First of all nice animation, I like your character and the bright tone of colors!

One thing though, her right foot/leg is in a really awkward position and the foot specifically is constantly pointing to the left even when she jumps. If I am seeing the stance correctly, her foot should be pointing to the screen or slightly to the right. Hard for me to describe, but if you tried to act out the movement she is doing you will know what I mean.

Other than that I think it is a great animation! Can't wait to see the other ones!

33
Pixel Art / Re: [C+C] Muscular Enemy Idle, Running (WIP)
« on: February 11, 2015, 04:21:29 am »
Iceaxe! First, thank you so much for your reply! This is my first 64*64 sized canvas so I am really excited about it!

I made the back arm darker just for my own reference, I will change it soon since it really looks like I put someone else's arm on him lol. Thank you so much for the edit, I did those two animation separately so they do seem a bit different haha.

And you pointed out the thing that confused me the most, the damn fist, with a canvas this small I was really struggling to define it so I just went "f it I will give you a bunch of pixel, deal with it". But now with your suggestion I can really see a good way of doing that!

I really like your examples! What's the canvas size for those btw?

34
Pixel Art / Re: [C+C] Muscular Enemy Idle, Running (WIP)
« on: February 10, 2015, 11:17:09 pm »
Thanks for the reply Johasu! I will lower the arm a little bit and fix the turning, I was trying to exaggerate the motion a little bit but I think I overdid it..

As for the idle animation, I think I see the issues you mentioned, on my way to fix it now, thank you so much!

35
Pixel Art / Re: My First Animated Pixel Art :)
« on: February 10, 2015, 10:17:18 pm »
Good start Dustin! There needs to be some head movements and up and downs, I used this pic as a reference: http://minyos.its.rmit.edu.au/aim/a_notes/p_images/walk_2_legs(side).gif
Hope it helps!

36
Pixel Art / [C+C] Muscular Guy Idle And Running (WIP)
« on: February 10, 2015, 05:15:26 pm »
Started Pixel Art & Animation from nothing two weeks ago. First time using a canvas that is not 32*32, the arm/muscle/shading is a real pain. I know there are a lot of things can be done to improve this, please let me know!!!!

I am trying to make him do a charge attack with the running animation, right now he seemed all relaxed and stuff when running, any idea how I can make him meaner, harder and appear faster?

The reason why it looks so weird, btw, is because I am trying to have no outlines to fit the style of my other game asset better.

Idle:


Running


Please C+C and let me know what I can do to improve, thanks Pixelation!

I do not mean to double post here, but I know we are focusing on animations here so please let me know if posting here AND pixel board is inappropriate.

37
Pixel Art / [C+C] Muscular Enemy Idle, Running (WIP)
« on: February 10, 2015, 05:02:32 pm »
First time using a canvas that is not 32*32, the arm/muscle/shading is a real pain. I know there are a lot of things can be done to improve this, please let me know!!!!

The reason why it looks so weird, btw, is because I am trying to have no outlines to fit the style of my other game asset better.

Idle:


Running


Please C+C and let me know what I can do to improve, thanks Pixelation!

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