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Topics - mzn528
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1
Pixel Art / [WIP][CC] First time doing a portrait, any feedback?
« on: December 06, 2016, 05:40:10 am »


I am not feeling great about the proportions, color, contrasts, and shading... any feedback will be appreciated!

2
Pixel Art / [CC] Feedback on design and color of my character
« on: November 03, 2016, 01:26:47 am »
Hello all! I just finished redesigning of my character...but I suck at character design and color.. so I am wondering if you can help giving me some advice!



Thank you so much!

3
Haro.

I've struggled with this (still am) when I first started doing pixel art so I think it will be helpful to share what I learned so far in pixel art.

First, an image of reference, THIS IS THE MOST HELPFUL IMAGE YOU WILL SEE IN THIS POST, all TL; DR can stop right here and download this image.


The style is a bit cartoonish in this pic but the motion is on point, for example, if you follow this, your final product will look something like this:

(credit to redditer Larlock1, I am too lazy to make one...)

So I loosely followed this (yeah...), and below are some examples for fast runs:



This is one of my oldest animations (did it when I first start), but you can see the same motion (it's bad I know hur):




The above are 10 frame animations, they are for faster runs. For a more relaxed run, you want to slow it down a bit by using more frames to make it smoother, example:



This is a bad example, I am trying to animate a slow, heavier run but used only 8 frames:


Mr. Ogre here, is doing a slightly better job on that, notice he's limping a little bit, as the leg on the left never crossed the middle position, if you want to do a normal one you should make his body turn and make the leg go forward a bit more:


For me, I am not really that kind of guy who focus on the accurate locations of the body parts (like the highest point of leg motion much be at this point on canvas) but rather a general feeling (Yeah it's bad don't learn from me), so... I am out of things to say.

Here's a nice picture:



Let me know if this is helpful or if you guys want to see a tutorial on attack animations or something.

Peace and love you all!

4
Heyo, it's been a while since I post here... Been busy improving my pixeling skillz  ;D

Long story short, I am in the process of creating my dream game
Dream game = soul inspired combat + distinctive play styles + anime (not the shitty ones) inspired characters + unique story telling mechanics

This place is purely about pixel arts so I will shut up about the game... Anyways, here are some gifs!!

Three starting combat vocations:


Main character:
Idle

Walking

Transform for combat


Combat - Knight(Straight sword)


Combat - Mercenary(Ultra greatsword)




Combat - Vagabond(Katana)  WIP


Please, ANY feedback is greatly appreciated!! Also feel free to let me know if you are curious/have suggestions for the game. If you are interested, here's the link to the dev log I am keeping, it has the introduction and all explanations on mechanics:

http://forums.tigsource.com/index.php?topic=47896.msg1137788#msg1137788

Thank you very much!

5
Pixel Art / [CC][WIP] Shrek is it you?
« on: April 09, 2015, 04:54:11 am »
A "grunt" enemy for my game. Any tips on color/shading/outline/everything will be appreciated!



Thank you so much guys!

6
Hey guys!

Little running animation with cape. The cape animation is surprisingly more complicated than I thought, I gave it a shot and here's the result.



Any comment or good resource on making this smoother..?

Thank you all so much!

7
Pixel Art / [C+C]Need shading/coloring/fashion advice for my character
« on: March 15, 2015, 01:22:46 am »
Hello all it's me again, thanks to all you amazing mofos I really improved a lot over the last few months and was finally able to start making my first game muahahahaha

Now I am back again with another question, for my knight character above, what can I do to improve the coloring/shading and essentially make him more visually appealing? I would really like to finalize his design first and then proceed to update all the animation this time.

Just in case you guys want to see what he looks like before/what the game looks like:

game (prepreprepreprepreprepre alpha build):

attack animation for the knight:

As always, thank you so much guys and lots of love!!!

8
Hello all!
Update: finally got time to redo it...
Now I have multiple layers woohoo. Here's the forest in game (just thought showing a gif with parallax will give you guys a better idea of how it looks).


Any advice on coloring/shading/grass looking stupid or anything?? Thank you so much!!!!!!!

Original Post:
So I spent the last few days trying to create a background, I am really really bad with picking colors and everything but I tried. And ended up with a three layer parallax, but when I put into the actual game it just looks pretty bad, I don't know how to describe it, but it just doesnt feel right... any advice..?

This is in game screen shot:

This is the full first layer: 



Thanks a lot guys!

9
General Discussion / [Game Design][Off-Topic] Battle mechanic discussion
« on: February 24, 2015, 08:13:12 pm »
Hello all!

So I am currently trying to develop my dream game (overused term...but yeah). Essentially it is a beat em up layout, so there will be two directional combat. As the player progresses, he or she will able to choose different vocations for different play styles. I am aiming to have a responsive combat system, meaning something like:

short sword - fast, short range, no knockback effect (below gif)



Katana (yes, a mf katana) - fast, long range, no knockback, less stamina consumption
greatsword - slow af, long range, slight knockback
greathammer - slow, medium range, big knockback, etc.

There will also be stamina bar, simple defend and dodge system, active skills. I really don't want to use this term, but essentially "soul-like".
I am also thinking about implementing a collectible sub weapon system (2D era castlevania - SOTN, etc.)

So guys, I need your opinion, specifically, I am curious about.

1. What makes a combat system interesting? What kept you engaged throughout your playthrough?
2. What makes it boring?
3. From my description, what seems it will work on a 2D side scroller and what seems will not work?
4. Any suggestion on what will make this interesting?

Thank you so much and I look forward reading your thought!!!!

10
Pixel Art / [C+C][WIP] Knight idle, running for beat em up like game
« on: February 20, 2015, 12:59:41 am »
Hello again Pixelation!

This is a knight character I've done for a game I am working on. Please let me know what I can do to make it smoother and generally better, I know there's a ton of room for improvement (I was especially confused on shading and all).

Here is him running:


Attacking:

Idling:


WIP Enemy (this is just here to give you a sense of game style, all from old submission)



As always, thank you all and lots of love!

[This is a bonus discussion thingy: I was going to create a character less advanced then the armored knight (junior...knight?) so it can level up to the current character since my game focuses on combat and character progression, any idea how I can draw a "junior knight"...?]



Must....climb...to..the...topp

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