Blizzard really struck gold back in 2016. When Legion launched, players weren't just random adventurers anymore. We were leaders. We were the Highlords, the Archmages, and the Farseers. Central to that feeling of power was a specific mission type that everyone remembers, even if the name is a bit buried in the UI: wow championing our cause. It sounds like a generic quest line, but for anyone who spent hours grinding through the Broken Isles, it was the gatekeeper to the coolest rewards in the expansion.
It’s weird. Sometimes the most frustrating quests become the ones we’re most nostalgic for.
Why Wow Championing Our Cause Was Such a Grind
Honestly, the "Championing Our Cause" quest was a massive hurdle for many. You’d get to a point in your Class Hall campaign where everything felt like it was moving fast, and then—thud. You hit a wall. To progress, you had to complete a specific number of Legionfall missions at your command table. It wasn't about your skill with a keyboard. It was about how well you managed your NPCs and how much patience you had for real-world timers.
If you were playing a Paladin or a Demon Hunter, you knew the drill. You’d open that map, see a bunch of missions that took 12 to 18 hours to complete, and realize you weren't getting your class mount today. Or tomorrow. The quest basically forced you to engage with the mobile-app style gameplay of the era. Some people loved the strategy of it; others just wanted to go hit things with their Ashbringer.
The math was simple but annoying. You needed to finish a set amount of these missions, and they weren't always available. You had to wait for the RNG gods to refresh your mission board. If you didn't have your followers leveled up or geared with the right equipment—like those legendary follower items that increased success rates on long missions—you were looking at a 60% success chance. Failing meant starting the timer all over again. It was brutal.
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The Mount That Made It Worth It
Why did we do it? Because of the mounts. Every class had a unique, lore-heavy mount waiting at the end of that long, winding road. The Shaman’s Farseer's Raging Tempest or the Priest’s High Priest's Light-Sworn Seeker weren't just reskins. They were status symbols. Completing wow championing our cause was the final "check-in" before the climax of the Breaching the Tomb achievement.
Without finishing those mission table tasks, you stayed on your generic gryphon. That’s the genius—and the cruelty—of Blizzard’s design during that era. They tied the most desirable cosmetic rewards to the most mundane administrative tasks.
The Mechanics of the Command Table
Back then, the followers weren't just names. You had characters like Lady Liadrin or Maxwell Tyrosus actually taking orders from you. It felt cool, sure, but the "gameplay" was mostly clicking a button and walking away. To optimize your chances during the quest, you had to:
- Match the counters: If the enemy had a "lethal" trait, you had to send a follower that could stop it, or your troops would die instantly.
- Boost the percentage: Anything over 100% gave you a chance at bonus loot, usually "Artifact Power" (RIP) or extra gold.
- Manage resources: You needed Order Hall Resources to even start the missions. If you ran out, you were back to grinding World Quests in Suramar.
What Most People Get Wrong About the Legionfall Campaign
A lot of players returning to retail WoW today think they can just steamroll this in an afternoon. You can't. Even at level 70 or 80, those mission timers are hardcoded. You can’t "out-level" a 12-hour wait. This is why the quest remains a point of contention for completionists and transmog hunters.
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People often confuse "Championing Our Cause" with the general Class Hall missions. They aren't the same. This specific quest is part of the Broken Shore storyline. You have to finish your initial Class Hall campaign first, then head to the Broken Shore, do the introductory scenarios, and work your way through the "Breaching the Tomb" achievement. It’s a nested doll of requirements.
I’ve seen dozens of forum posts from people wondering why Maiev Shadowsong isn't giving them the quest. Usually, it's because they haven't finished the "Defending Broken Isles" part, which requires you to complete a Legion Assault. Those only happen on a rotating timer every few hours. If you miss it, you're waiting.
The Legacy of the Mission Table
Looking back, was it good for the game?
It’s complicated. On one hand, it gave the world a sense of scale. Your champions were out doing things while you were busy raiding Antorus. It made the Order Hall feel like a living headquarters. On the other hand, it was the start of "borrowed power" systems and "time-gating" that eventually led to the player burnout we saw in Battle for Azeroth and Shadowlands.
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By the time we got to Dragonflight and The War Within, Blizzard mostly moved away from these mandatory mission table grinds. They realized that players want to play the game, not manage a spreadsheet. But for those of us who lived through 2016, the phrase wow championing our cause still triggers a bit of a nervous twitch. It represents a specific era of WoW where your progress was measured in hours on a clock as much as kills in a dungeon.
How to Blitz It in 2026
If you’re going back for that sweet, sweet class mount now, you need a plan. Don’t just wing it.
First, check your Order Hall resources. You probably have none. Go to the Broken Shore and fly around for five minutes; the rares there drop enough resources to fund your missions for a week. Second, don't ignore your followers. Even if you're a god-tier raider now, your level 110 followers are still weak. Use the armor sets sold by the vendors in your Class Hall to bump their item level to 900+ instantly. This cuts down mission time and increases success rates.
Also, get the mobile app. Or at least, check if the current version of the companion app still supports Legion missions (Blizzard likes to break this). Being able to click "complete" while you're at lunch saves you hours of downtime.
Actionable Steps for the "Breaching the Tomb" Achievement:
- Finish your core Class Hall campaign. You’ll know you’re done when you get the "A Glorious Campaign" achievement and your first title (like Highlord).
- Unlock the Broken Shore. Talk to Khadgar in Dalaran. Just skip the intro scenario if you've done it before.
- Complete "Defending Broken Isles." Wait for an active Legion Assault (marked by a big green icon on the world map) and do all four world quests plus the final scenario.
- Pick up "Championing Our Cause." This is where you send your champions out. Focus on the shortest missions first to get them out of the way.
- Kill 50 Demons. Sounds tedious, but just go to the Faronaar region in Azsuna. You'll be done in three minutes.
- Farm Sentinax Beacons. This is the part everyone forgets. You need to kill mobs under the big ship in the Broken Shore to get portal stones.
The reality is that wow championing our cause isn't hard; it’s just a test of persistence. It’s a relic of a time when World of Warcraft wanted to be your second job. But when you finally summon that class-specific mount for the first time, and it has unique animations and sounds that no other mount in the game has, you'll forget about the timers. Sorta. You'll still remember the wait, but the reward makes the memory a lot sweeter.
Go get those missions started. The timer is ticking whether you’re logged in or not.