Why (Don't Fear) The Reaper is Still the Hardest Way to Beat Cyberpunk 2077

Why (Don't Fear) The Reaper is Still the Hardest Way to Beat Cyberpunk 2077

Johnny Silverhand is a prick. He's an ego-driven, terrorist rockstar who’s currently eating your brain from the inside out, yet by the time you reach the end of Cyberpunk 2077, he might be the only person you actually trust. If you've played through the game, you know the drill. You're sitting on that balcony above Night City, the clock is ticking, and Misty is looking at you like you’re already a ghost. Most players pick an ally. They call Panam and the Aldecaldos, or they let Rogue take the wheel. But there’s another way. A way that doesn't involve your friends dying in a hail of Arasaka gunfire.

It's the secret ending. Cyberpunk Don't Fear The Reaper is the ultimate test of your build, your patience, and how well you actually treated the digital ghost living in your head.

Honestly, it’s the most "Cyberpunk" ending in the game. It’s just you, a pistol, and a death wish. No backup. No plan B. If you die during the raid, the credits roll immediately. No reload, no second chances at the boss fight. Just the cold reality of a failed suicide mission.

How You Actually Unlock the Secret Mission

Most people think you just have to be "nice" to Johnny. That’s wrong. You can be a total jerk to him for 90% of the game and still get the secret ending. The entire unlock hinges on one specific conversation in a literal oil field.

During the quest Chippin' In, you visit the site where Johnny’s body was dumped. It’s a somber, ugly place. If you want to unlock Cyberpunk Don't Fear The Reaper, you have to pick the right dialogue options here. It’s not about worshiping him; it's about calling him out on his nonsense while still giving him a chance to do better. You have to tell him he fucked up his relationship with Alt and Rogue. You have to tell him he’s a "legend" in his own mind. Specifically, when he asks what you’d write on his headstone, you need to say: "The Guy who Saved My Life." Then, when the conversation continues, you tell him "No, you fucked that up too."

It sounds counter-intuitive. Why would insulting him work? Because Johnny respects honesty. He’s spent fifty years being a fake icon; he needs a real friend who tells him he's a loser.

Once you’ve done that and finished the Blistering Love quest with Rogue, you’re eligible. When you get to the final choice on the balcony with Misty, you don’t click anything. You just sit there. For five minutes. Five long, awkward minutes of staring at your gun and the city skyline. Eventually, Johnny realizes you don't want to get anyone else killed. He offers you a "suicide run." That’s the prompt.

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The Brutal Reality of the Arasaka Raid

The difficulty spike is insane. If you aren't at least level 40—honestly, you should be level 50—you’re going to get melted in the lobby.

The enemies are all level 50 elite guards. They don’t miss. Your health bar is also constantly shrinking. Because the Relic is failing, your maximum HP drops by a percentage every few minutes during the mission. You are literally dying as you fight.

Why the Build Matters

You can't just "wing it" here. If you're running a glass cannon Netrunner build, you better be incredibly fast with your RAM recovery. The moment you step through those front doors, Arasaka security descends. You’re fighting through the main atrium, down the elevator shafts, and into the heart of Mikoshi.

  • Sandevistan Users: This is your time to shine. Being able to slow time is basically a requirement if you want to avoid the instant-death snipers on the upper balconies.
  • Berserk Builds: Great for survivability, but you’ll feel the sting of the health cap reduction more than anyone else.
  • The Weaponry: Most players swear by Malorian Arms 3516 (Johnny’s gun) for the flavor, but if you want to win, bring Comrade’s Hammer or a high-tier Sovereign shotgun. You need "one-shot" potential.

The atmosphere is heavy. Unlike the other endings where you have the banter of the Nomads or Rogue’s tactical callouts, this is quiet. It’s just the sound of your own breathing and the muffled thud of bullets hitting corporate concrete. It feels lonely. It feels desperate.

Facing Adam Smasher Alone

The fight with Adam Smasher in Cyberpunk Don't Fear The Reaper hits differently. In the other paths, he’s a boss you fight with help. Here, he’s the guy who killed Johnny, and he’s coming for you.

Smasher is a tank. He uses his launchers to zone you out and closes the gap with terrifying speed. Because your max health is likely at 60% or 70% by the time you reach him, one mistake is a "Game Over" screen. There is no checkpoint at the start of the boss fight. If he crushes your skull, you go back to the balcony with Misty. You have to watch the five-minute cutscene again. You have to clear the lobby again. It’s psychological warfare.

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But beating him? It’s the highest high the game offers. Standing over his broken metal body knowing you did it solo is the ultimate "V" moment. You didn't need the Aldecaldos to sacrifice their lives. You didn't need Rogue to fall. You took the burden yourself.

The Narrative Weight of the "Solo" Choice

Why do people love this ending so much? It’s not just the challenge. It’s the character growth.

Throughout Cyberpunk 2077, the theme is survival versus glory. Dexter DeShawn asks you at the start: "Would you rather live as a nobody, or go down in a blaze of glory?" Most endings are about survival. You're trying to save V. You're looking for a cure.

In the secret ending, V chooses glory, but they do it for a selfless reason. They don't want more blood on their hands. By the time you get to the well in Mikoshi, the conversation between V and Johnny is different. It’s quieter. There’s a profound sense of mutual respect. You both went into the heart of the beast and came out—sorta—alive.

The outcome after the mission is similar to the "Path of Glory" (The Sun) ending, where V becomes the legend of the Afterlife and takes on a contract for the Blue Moon space station. But the context is shifted. You didn't become a legend because you had a crew; you became a legend because you were the one person who could walk into Arasaka Tower and walk out.

Common Misconceptions and Bugs

I've seen so many forum posts from frustrated players wondering why the prompt won't appear.

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First, check your "Sync" percentage in the pause menu. While many guides say you need 70% friendship with Johnny, that's actually a myth. You can have 40% or 50% and still trigger it as long as the Chippin' In dialogue was correct. If you told Johnny he’s a "legend" or "the man who saved my life" without picking the follow-up "you fucked that up too," the flag won't trip. You can't fix this with later choices. If you messed up the oil field scene, you have to reload an old save or use a save editor on PC.

Also, some people think you can save-scum inside the tower. You can't. The game disables manual saving the moment you enter the lobby. You are in "Hardcore" mode until the credits roll.

Actionable Insights for Your First Run

If you’re planning to tackle this today, here is the reality check you need:

  1. Armor is King: Don't worry about fashion. Use your best Tech-tier clothing with maxed-out armor mods. Every point of damage reduction matters when your health pool is shrinking.
  2. Second Heart: Buy this cyberware. It’s a literal life-saver. If Smasher gets a lucky hit, the Second Heart will revive you once, preventing a full restart of the 30-minute mission.
  3. Bio-Monitor: Equip a high-tier Bio-monitor that automatically heals you when you drop below 35% health. You will be too busy dodging rockets to remember to hit the heal button manually.
  4. Wait it out: When you're on the balcony, don't move. Don't look at your phone and miss it. Just wait. It takes exactly five minutes of real-world time.

Cyberpunk Don't Fear The Reaper is the definitive way to close the story for anyone who wants to feel like the most dangerous mercenary in Night City history. It turns a story about a dying thief into a myth about a god of war. Just remember: once you step through those doors, there's no turning back.

Go get 'em, V. Give Arasaka hell for all of us.