It Takes Two Part 2: Is a Sequel Actually Happening?

It Takes Two Part 2: Is a Sequel Actually Happening?

Let's be real for a second. We all felt that specific brand of post-game depression after the credits rolled on Cody and May’s journey. You spent twelve or fifteen hours screaming at your partner because they couldn't time a jump, only to end up tearing up when that wooden elephant—Rose’s poor, sweet Cutie—met her demise. It was a masterpiece. Naturally, the internet has been buzzing with one specific question: when are we getting It Takes Two Part 2?

The short answer? It’s complicated.

Josef Fares, the chaotic and brilliant mind behind Hazelight Studios, isn't exactly a "sequel guy." If you look at his track record, he jumps from Brothers: A Tale of Two Sons to A Way Out to It Takes Two. He likes fresh mechanics. He likes new stories. But the sheer commercial success of their last hit—selling over 20 million copies as of late 2024—makes the idea of It Takes Two Part 2 an absolute powerhouse of a concept that EA (Electronic Arts) would likely sell their left souls for.

What Hazelight Has Actually Confirmed

Right now, Hazelight is teasing something. It’s not a secret. They’ve been posting blurry photos of scripts and mo-cap suits on social media. In late 2024, the studio basically told us to "keep an eye out" for what’s next as they celebrate their 10th anniversary.

Is it It Takes Two Part 2?

Maybe not in the way you think. Fares has gone on record multiple times saying he wants to surprise players. If they just made "Cody and May’s Second Honeymoon," it might feel a bit stale, right? The magic of the first game was the constant genre-shifting. One minute you’re playing a third-person shooter against squirrels, the next you’re in a top-down dungeon crawler. To make a true sequel work, they’d have to reinvent the wheel all over again.

Honestly, the "sequel" might just be a spiritual successor. A new game with a new couple (or friends, or siblings) that uses that same "Co-op Only" DNA.

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The Story Problem: Where Would a Sequel Go?

Cody and May fixed their marriage. Mostly. They learned to communicate. They stopped being selfish. From a narrative standpoint, their arc is finished. Bringing them back for It Takes Two Part 2 runs the risk of "Toy Story 4" syndrome—where you take a perfect ending and kind of mess with it just to keep the franchise alive.

What if the sequel followed Rose?

Think about it. Rose is older now. Maybe she’s dealing with her own relationship issues, or maybe it’s a story about her and a friend. The Book of Love, Dr. Hakim (love him or hate him), could easily find a new "client." That mustache-wearing book is the connective tissue of the universe. If we get a second game, Dr. Hakim is almost certainly the one pulling the strings again.

The Technology Factor

By the time a potential It Takes Two Part 2 hits shelves, we’ll be deep into the current console cycle's maturity. Hazelight has always been great at optimization, but they really pushed the Unreal Engine to its limits with the first game’s split-screen demands.

Rendering two different perspectives at once is a hardware nightmare.

If they go bigger, they’ll need even more power. This is likely why development takes so long. They don't just build one game; they build a dozen mini-games that all have to feel polished.

Common Misconceptions About the Release Date

You’ve probably seen those "Leaked 2025 Release Date" videos on YouTube. Ignore them. They’re clickbait.

Hazelight is a relatively small team. They take their time. A Way Out came out in 2018. It Takes Two arrived in 2021. Following that three-to-four-year dev cycle, we are technically "due" for an announcement, but the "Part 2" title hasn't appeared on any official EA investor calls yet.

What we do know is that Hazelight is working on a NEW IP (Intellectual Property) or a new project under the EA Originals banner. Whether they slap the "It Takes Two" branding on it for marketing purposes remains to be seen.

Why the Co-op Genre Needs This

Gaming is lonely lately. Everything is a live-service battle pass or a 100-hour solo RPG. It Takes Two Part 2 matters because it proves that "couch co-op" isn't dead. It proves that you can have a game that requires two people to function and still sell millions.

The industry is watching.

If Hazelight pivots to something else entirely, it might signal that even the kings of co-op think sequels in this space are too risky. But if they lean in? It could solidify "It Takes Two" as the definitive co-op franchise for the next decade.

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What to Do While You Wait

Since a literal It Takes Two Part 2 isn't sitting in your library yet, you have a few options that aren't just replaying the Cuckoo Clock level for the tenth time.

  1. Play "A Way Out": If you haven't, do it. It’s grittier, sure, but the DNA is identical. The ending will wreck you.
  2. Check out "Bread & Fred": It’s a different vibe, but it captures that same "I'm going to kill my friend if they miss this jump" energy.
  3. Watch the Hazelight 10th Anniversary Socials: They are dropping hints. Tiny, frustrating hints.
  4. Try "Sackboy: A Big Adventure": It’s more of a traditional platformer, but the co-op polish is top-tier.

The reality is that Hazelight rarely misses. Whether the next project is officially titled It Takes Two Part 2 or something completely different, it’s going to be a mandatory play for anyone who values playing games with a person sitting next to them.

Keep your controllers charged. The next chapter—whatever it's called—is definitely cooking in the kitchen, and knowing Fares, it's going to be absolutely mental.


Next Steps for Fans

  • Verify your sources: Only trust announcements coming directly from @HazelightGames or @Josef_Fares on X (Twitter).
  • Revisit the original on different platforms: If you played on console, try the Switch port or PC version; the Friend’s Pass system still makes it one of the easiest games to share with someone who doesn't own it.
  • Monitor EA Play Live events: This is where a formal reveal would most likely happen, usually during the summer or late-year showcases.