AuthorTopic: [TREE] Elk needs help!  (Read 9107 times)

Offline Tourist

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Re: [TREE] Elk needs help!

Reply #20 on: February 26, 2010, 07:06:51 pm
The shadows in the tree branches are darker than the shadow of the tree trunk on the ground.  I don't understand that choice.

The tree appears to be designed to stand alone (leaves in rings, lollipop shape, detailed trunk), but the wall of trees in the screen shot would be better served by a forest canopy.

I can only suggest a redesign of the tiles, with an eye towards reuse and combinations to produce a variety of possible trees.  Something like vierbit proposed.

Another option would be to  make the treetops a seamless leafy glob with only suggestions of individual trees.  Since you're trying to convey an impassable forest instead of real trees that one could walk around, this might be ok.

Tourist

edit:typo.
« Last Edit: February 26, 2010, 08:05:45 pm by Tourist »

Offline Ultimaodin

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Re: [TREE] Elk needs help!

Reply #21 on: February 27, 2010, 03:28:33 am
Does the engine allow for Autotiles? Or you could try an mimic one:



I didn't do the other four pieces (the outward bending corners) but it might give you an idea you could then create an outside set with foliage and grass to create a psuedo tree edge. (hope that makes sense.

Offline Elk

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Re: [TREE] Elk needs help!

Reply #22 on: February 27, 2010, 05:42:34 am
You can use tiles however you want, every single 16x16, you just get tileerrors if you use them wrong :P
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