Updating the list.
Blick: MLSS was just sexy, plain and simple (literally), plus it was developed before the backlit GBAs were popular, so the hue choices (one of the best parts imo) are blindingly apparent. Good call. Yeah, I know they were monthly on the old pix, I was just saying that shouldering weekly organized activities at this point might be a bit much, so I'll start here and see how far I can push it

just wasn't too clear in how I typed it.
Dhaos: Demon's Crest is a game I've been studying the hell out of lately and already have quite a few screenshots to show for it. I planned on keeping that in my pocket in case other pressing ideas run dry, but if the people want it I am the people's servant

I've never played Magical Vacation, but I do agree that the meshing of stills and tiled backgrounds is quite impressive. As for Sword of Mana, you just reminded me how much that game inspired me when I started picking up on GBA techniques.
Ptoing: I definitely think we should give the Bitmap Brothers their juice. Maybe something along the lines of a lump study sampling a few of their games? A lot of the technique you mentioned is executed fairly similarly in certain games, speedball 2 and chaos engine being two great examples :p As for more older stuff, I'm really itching to do a mass critique of like, Psygnosis and/or DMA, or even Apogee, even though they have a lot of forgettable games.
Monsoon: You mean the (kickass) sprites, right? As I recall the backgrounds were brushed. Shouldn't be too hard to round up stills of the sprites, animations might be an issue.
This is great guys, keep it up. It's finals week and I'm retarded-busy atm so I'll let this run a few more days and probably put the critique together over the weekend. Hopefully we're gonna to keep this selection process a bit more open than the last one without it getting out of hand with like a zillion choices. Much love.