AuthorTopic: stuff I don't even know!  (Read 9371 times)

Offline Carl Winslow

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Re: Things that make no sense.

Reply #10 on: February 23, 2010, 10:31:07 pm

Am i doing it right
alot of the aspects of what you did sorta confused me honestly, but I incorporated alot more to it this time. either way, the palette looks better and everything is much smoother than it was before (even though I'm still not terribly willing to get rid of the gold rims near the hands)
This looks a thousand times better than when I first made it. Definitely remembering the stuff I learned from this one for later work. any more I could do for this?

Tuna:
Haha, thanks about the robot stuff. I honestly never think highly of any of them, but it's good to know that others can find them interesting.
I feel like I'm asking a dumb question, but what is banding? I swear I've heard it before, but I guess I need a reminder. :/
« Last Edit: February 24, 2010, 03:10:52 am by Carl Winslow »

Offline Carl Winslow

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Re: all I ever do is robots

Reply #11 on: February 26, 2010, 04:31:00 pm
made some stuff from Zone Of the Enders.


for an hour a piece, they're okay I guess. I think they're both 5 colors each not counting the grey.

EDIT: fixed some stuff... I think.
« Last Edit: February 26, 2010, 04:42:53 pm by Carl Winslow »

Offline Helm

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Re: all I ever do is robots

Reply #12 on: February 26, 2010, 04:39:32 pm
Here let me try something different. When you look at those last two pieces you've made yourself, do you see anything you'd like to have done better? Do they communicate what you wanted them to? Does the technique feel solid? I'm not asking you to change anything about them, I'm asking, if you could change anything about them what would it be?

Most interested about pixel clusters and how they work together. There's single pixels that noisify, there's broken lines, there's geometric ambiguity, there's some jaggies but instead of editing to fix them, I'm asking if you can spot them and if you agree or disagree that they could be fixed.

Offline Carl Winslow

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Re: all I ever do is robots

Reply #13 on: February 26, 2010, 05:02:48 pm
to be honest, on Neith (red one) I wouldn't change much except the contrast. it came out exactly as it should have, and I don't think I could simplify it down any further than it is. The Raptor (green) I don't like, but I can't really place what is bugging me on them.
doesn't really help there's some guy breathing down my neck trying to tell me to add outlines to everything, which goes against what I've been told in other cases.

I guess I don't really see anything except the raptor's arms and upper legs. maybe the side of it's head. and the hands, those awful awful hands

EDIT:
I think I get what you mean. I messed around with it and got most of the really pointy areas smoother.
« Last Edit: February 26, 2010, 07:25:54 pm by Carl Winslow »

Offline Jad

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Re: silly robots

Reply #14 on: February 26, 2010, 11:01:11 pm
Anyways like the 2 dots of shading on the leg.

Either it looks like bumpy shading if you look from far away or blur your vision somewhat. Or it looks like 2 dots if you look closely.

I'd say this is an issue O:



I edit in an attempt to simplify and clarify more O:

question is if I did it well : D
« Last Edit: February 26, 2010, 11:24:56 pm by Jad »
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Offline Helm

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Re: silly robots

Reply #15 on: February 27, 2010, 07:39:28 am
On the edit jad made, look at the triangular visor on top of the head, check how he reigned it the buffer pixels between the outline and the bright color to a single point of anti-alias uniformly. Why did he do that? Look at his edit at 2x zoom and your original at 2x zoom, which is more jaggy? Does either of the two have banding problems? What I'm trying to do is to get you to see the problems.

Offline Carl Winslow

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Re: silly robots

Reply #16 on: March 15, 2010, 01:32:00 pm
My monitor was breaking (and broken) for awhile, so no time to really do much. :C
Now that I have a new one with good colors, I can get back to trying to understand this stuff. C:

the palette's rather poopy, but I do believe I managed to catch on what you were talking about with the banding and individual pixels breaking the image up. I get the feeling I should change the darker color set to something bluish, but I fear I'll send it too far to one end of the spectrum. (it's strange being colorblind and picking up coloring, haha.)
The cockpit is a mess now that I look at it more. I'll need to work on it :<
« Last Edit: March 15, 2010, 02:40:30 pm by Carl Winslow »

Offline Gil

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Re: silly robots

Reply #17 on: March 15, 2010, 11:26:48 pm
Biggest problem with this one is that it's a priority mess. I can hardly make out what it is, everything seems to be on the same plane.

When working this small, maybe it's better to simplify more. Try looking at pokémon designs, since the pixelling is a similar style to yours.

Offline Carl Winslow

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Re: silly robots

Reply #18 on: March 16, 2010, 02:58:50 am
the sad part is it's pretty much down to it's simplest shapes. any further down and it's no longer recognizable as Jehuty.
To be perfectly fair, if I did this again I would make it much larger. it's simply too complex a subject to be this small. :/
« Last Edit: March 16, 2010, 03:51:11 am by Carl Winslow »

Offline Jad

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Re: silly robots

Reply #19 on: March 16, 2010, 11:41:36 am
Carl, have confidence in yourself and the pixels. You are in no way operating in the smoothest and most efficient way possible, so saying that you've achieved some kind of ultimate limit sounds silly - if your reply to critique is 'I've exhausted the limits of the current format' then it's the same as saying that your image is ultimate and impossible to improve.

I don't think that's what you wanted to say, so man up and believe in the pixel * U *

I think you could've worked more with posing in the process of making a mini-pixel jehuty, never mind if you get the basic shapes down if they're in a placement that doesn't convey jehuty's silhouette and posture - the bend of the spine, etc, are things that are very significant in Jehuty's build. This one leans forward - the original jehuty always had that hips thrust forwards thing going on.

Working larger seems like a good idea, though, cause you should aim to feel completely safe with the pixels and their quirks when you try to create recognizable form in the small space that this format provides. But it is indeed possible to take this further and make it better gloriouser : DD

I feel sad that I can only explain my points with edits right now, because it's hard to offer good emphasis on what you really want the receiver to take to heart. Oh well! Good luck.
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