AuthorTopic: 8-bits level wip 4  (Read 17619 times)

Offline allaze-eroler

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8-bits level wip 4

on: January 26, 2010, 11:42:41 am
hello folks,

it's been a good while, i was away because i started to looking for job and i finally did well, i only get 2 weeks of stage and it's not enough for me ^^; so, i actually trying to create some mockup game for my porfolio and it went fine. so, there my current work, i know it's actually empty but you can suggest me anything for to improv this mockup :)



as you can see, i'm trying to make a mockup based on the iphone spec, i probably did some error in this but you're welcome to C&C, i use the 64x64 size for this.

there is an actual wip of my isometric stuff as artwork and inspired by this pic : http://jermilex.deviantart.com/art/IsometricGameBG-electrotank-80978343 so there the pic :



i was trying to make a isometric art on the snow theme. it was kinda difficult but i succeded to make it clean and soft for the wall. ho i just forgot it : the big and ugly block is just there for trainning and as refference for light. ^^;

enjoy !
« Last Edit: April 26, 2010, 02:23:21 pm by allaze-eroler »

Offline allaze-eroler

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Re: mock up portfolio (wip)

Reply #1 on: January 26, 2010, 03:59:51 pm
well, i recently rewamp the ground and i added some stuff. i'm still working on it, now i will soon add the background and some sprites.

Offline Elk

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Re: mock up portfolio (wip) update

Reply #2 on: January 26, 2010, 04:23:49 pm
Aside from it being not pixelart and very monochrome, the rockpattern is semi nice, speaking of the first one you posted, not the smoothened out one.

On the second picture, the logic is a little missing, look at normal cave's stalactites and stalagmites.
IMO the Upper part doesn't match with the floor, it's too smooth and glacial
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Offline allaze-eroler

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Re: mock up portfolio (wip) update

Reply #3 on: January 31, 2010, 10:29:04 pm
Aside from it being not pixelart and very monochrome, the rockpattern is semi nice, speaking of the first one you posted, not the smoothened out one.

On the second picture, the logic is a little missing, look at normal cave's stalactites and stalagmites.
IMO the Upper part doesn't match with the floor, it's too smooth and glacial

you're right about it and i'm actually trying to fix it as soon as possible but it's not yet ready to show.

right now, i'm trying to make small pixel art for my webpage, it's actually a little header that i'm working on, i plan to add more character :



for moment, it's all flat and i would like to know if there any errors ?
« Last Edit: February 01, 2010, 04:13:50 pm by allaze-eroler »

Offline allaze-eroler

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Re: mock up portfolio (wip) update

Reply #4 on: February 01, 2010, 04:16:09 pm
another update of my header :



first character : 15 colors and in 64x64, second character : 25 colors and in 64x64

C&C are highly welcome

Offline HughSpectrum

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Re: header pixel art (wip) update

Reply #5 on: February 01, 2010, 04:30:21 pm
How are you getting 15 colors in the first sprite?  I counted about 5 just from eyesight.  Same goes for the 2nd sprite.  There are a lot of buffer shades but even that can be a 16 color sprite at most.

Other critique I have is that the left one doesn't have much definition in form.  It has shading, but still feels quite flat to me.

The right one has form, but how the light is hitting its face seems off, and there seems to be a secondary light source for the boat's side that is facing us (I'm gonna assume that's a boat.  Having difficulty being able to tell what something looks like is a critique in itself).  Same for the oar behind the character's head, there's a highlight away from where the rest of the light is coming from.

Offline allaze-eroler

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Re: header pixel art (wip) update

Reply #6 on: February 14, 2010, 02:59:45 pm
How are you getting 15 colors in the first sprite?  I counted about 5 just from eyesight.  Same goes for the 2nd sprite.  There are a lot of buffer shades but even that can be a 16 color sprite at most.

Other critique I have is that the left one doesn't have much definition in form.  It has shading, but still feels quite flat to me.

The right one has form, but how the light is hitting its face seems off, and there seems to be a secondary light source for the boat's side that is facing us (I'm gonna assume that's a boat.  Having difficulty being able to tell what something looks like is a critique in itself).  Same for the oar behind the character's head, there's a highlight away from where the rest of the light is coming from.

hmmm indeed, you're right about it for about the second sprite, i need to fix them fully and for about the colors in the first sprite, i checked how much i got and it said that i have indeed 16 colors, probably because it have a subtil colors stuff. i will fix it next time.

by the way, i recently redone fully my tileset and i ended up to this version :



so, there how is going the "level" :



well, the tileset was redone because the first version is too long to do so, i indirectly thank to mathias for his interesting tutorial about tileset :)

next step : paralax picture !

C&C are welcome.

Offline allaze-eroler

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Re: rewamp of mockup.

Reply #7 on: February 28, 2010, 04:06:23 pm
hello folks, i got some serious problem with my computer lattely but it seem that it's now solved. not for a long time of course... because i will soon change my computer :D

excepted of that, i recently tweaking my tileset and i added some extra bloc for it, i decided to use the 32x32 as size because i realised that i can save much space in this way, so there the pic :



C&C please :)

Offline allaze-eroler

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Re: tweaking of mockup. (udapte)

Reply #8 on: March 04, 2010, 02:51:55 pm
well, i recently started to work on the paralax background, i'm still thinking how it will turn out but first, i need you C&C about the shape of the background.

there the paralax :



and the new tileset :



there how it will look as level-test :



C&C are welcome :)

Offline Gizmonicgamer

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Re: cave mockup [WIP] (update and C&C needed)

Reply #9 on: March 06, 2010, 09:22:49 pm
Looks good - love the monochromatic style.