AuthorTopic: [WIP] Adventure Game Sprites (New Character 9/7)  (Read 14551 times)

Offline tehwexxl0rz

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Re: [WIP] Girl Walk Cycle

Reply #10 on: January 27, 2010, 04:38:26 pm
Gil: I can see the hair in the "fixed" example is much more fluid, whereas the hair in the first example (as well as my sprite) moves like a solid, flexible piece. I'm interested in trying out that effect, but I'm pretty stumped on how to get from point A to B... It would be helpful if you could provide a "before" shot of your sprite from the same angle.

Helm: Thanks a lot! :) I think I'll consider it done, except possibly the hair... with which I may experiment a bit....

Offline Gil

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Re: [WIP] Girl Walk Cycle

Reply #11 on: January 27, 2010, 08:33:43 pm
Regrettably, the old versions are on a computer that is in repair right now. The old version was comparable to what you have and what you see on the south walking animation. I might do an edit tommorow if I find the time.

Offline tehwexxl0rz

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Re: [WIP] Girl Walk Cycle

Reply #12 on: July 12, 2010, 07:55:14 am
So I let this sit for a few months and finally decided to revisit it. I played with the hair a bit and gave it a tiny bit of perspective so it will work better on a slanted adventure-game-type plane. I plan to post other walking directions here as soon as they are complete. Any feedback you might have would be much appreciated!

Offline NaCl

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Re: [WIP] Girl Walk Cycle

Reply #13 on: July 12, 2010, 07:58:29 am
I think it would look better if her legs came off the ground more as she pulled them forward. Looks a bit like she is scissor kicking in place right now. More knee movement will help as well. I like the head and hair though.

Offline PypeBros

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Re: [WIP] Girl Walk Cycle

Reply #14 on: July 12, 2010, 08:26:26 am
One thing that still looks a bit odd is the total absence of move of her shoulders. It feels like she's tightly controlling herself to avoid such move, (as if she had some pain there or something).

Another possible improvement would be to add some independent movement to the trousers. It's a pretty ample pair of trousers, at least near the feet, and she's power-walking, so I'd have expected the cloth to be pulled forward and backward with the move.

Neat work done so far, btw.

Offline tehwexxl0rz

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Re: [WIP] Girl Walk Cycle

Reply #15 on: July 12, 2010, 08:35:53 am
Damn, somehow in the process of editing I made the knees bend less... I'll get on fixing that. Thanks for the feedback, guys!

Offline tehwexxl0rz

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Re: [WIP] Girl Walk Cycle

Reply #16 on: July 13, 2010, 12:47:53 pm
Update:


Legs fixed and fancy hair! :P Unless anyone sees any glaring issues, I'll move on to other animations....

Offline tehwexxl0rz

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Re: [WIP] Adventure Game Girl

Reply #17 on: July 16, 2010, 12:00:51 pm
And an idle stance, before I forget....



Something about it seems off, but I can't quite place it. ???

Offline Infinite Segment

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Re: [WIP] Adventure Game Girl

Reply #18 on: July 16, 2010, 02:24:06 pm
I'd say her stance is off, her right leg (our left) looks like it is almost pointing backwards while we'd expect both legs to face roughly the same way (just try and emulate the stance she is posing in and you'll notice how unnatural it is, and then look at yourself standing idle naturally and see the difference.)
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Offline tehwexxl0rz

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Re: [WIP] Adventure Game Girl

Reply #19 on: July 17, 2010, 08:39:24 am
Thanks for the feedback, Infinite Segment. This better?