AuthorTopic: The red Path of Madara Mock up  (Read 8722 times)

Offline Rollerkingdom

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The red Path of Madara Mock up

on: January 23, 2010, 10:20:00 pm




This is the new project Ill be working on and my goal is to make this piece the one with more favess on my gallery :)
The highest I have is like 4 and I feel like looking at my gallery i've been slowly improving :)
I would love your critics and etc..

im also trying some grass texture

and this is also a preview of the red path
« Last Edit: January 24, 2010, 12:16:01 am by Rollerkingdom »

Offline Rollerkingdom

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Re: The red Path of Madara Mock up

Reply #1 on: January 24, 2010, 01:25:46 am
Setting up the grass.. colors may change later on..

Offline Chis

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Re: The red Path of Madara Mock up

Reply #2 on: January 24, 2010, 01:35:12 am
His arms are too short, and if his right leg is up like that(which, for a casual walk, it shouldn't), his right arm should be swinging backward as well.
Check it out.
He looks like he's wearing flippers - his feet lack form and dimension.
I'm not sure what your thoughts behind the armor were (scales?), but right now the texture is looking a bit messy.
Paved roads generally don't come in a burning red hue ::) even if it is metaphorical, you may want to tone it down just a little. Also, generally you want the background a little desaturated to keep the focus on the character.
Avoid circling the hills of grass with shadow. Your light source seems to be from directly above, so why are there shadows above the hills?

Those are a few issues, but I can tell you've been improving. Keep it up :)
« Last Edit: January 24, 2010, 01:36:45 am by Chis »

Offline Rollerkingdom

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Re: The red Path of Madara Mock up

Reply #3 on: January 24, 2010, 01:42:21 am
His arms are too short, and if his right leg is up like that(which, for a casual walk, it shouldn't), his right arm should be swinging backward as well.
Check it out.
He looks like he's wearing flippers - his feet lack form and dimension.
I'm not sure what your thoughts behind the armor were (scales?), but right now the texture is looking a bit messy.
Paved roads generally don't come in a burning red hue ::) even if it is metaphorical, you may want to tone it down just a little. Also, generally you want the background a little desaturated to keep the focus on the character.
Avoid circling the hills of grass with shadow. Your light source seems to be from directly above, so why are there shadows above the hills?

Those are a few issues, but I can tell you've been improving. Keep it up :)

Thanks for the critics.. Ugh so many errors but yea
Can you show me how the grass lightning should be? and what tone of red i could use for the path?
Ill try to fix the anatomy although i really suck at it :/

Is the lighting direction better and i fixed the arm..


Worked a bit on grass texture and fixed walking position ???



Is the new legs and new path texture looking better?
« Last Edit: January 24, 2010, 04:45:08 am by Rollerkingdom »

Offline Rollerkingdom

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Re: The red Path of Madara Mock up

Reply #4 on: January 24, 2010, 04:23:00 pm
Hows the landscape coming?
Im aslo thinking in adding some logs with flowers

Offline Batzy

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Re: The red Path of Madara Mock up

Reply #5 on: January 24, 2010, 04:49:35 pm
The landscape's coming nicely but you need to rework the whole character, i see much pillow shading in it also the legs are kinda too small compared to body.

Offline Photocopier

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Re: The red Path of Madara Mock up

Reply #6 on: January 24, 2010, 05:07:30 pm
that hill looks pretty flat atm and the guy's back foot is at a really weird angle

Offline Rollerkingdom

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Re: The red Path of Madara Mock up

Reply #7 on: January 24, 2010, 05:11:34 pm
The landscape's coming nicely but you need to rework the whole character, i see much pillow shading in it also the legs are kinda too small compared to body.

Really :o I thought there wasn't any pillow shading :o can you point them out pls and ill work on the legs again

that hill looks pretty flat atm and the guy's back foot is at a really weird angle

ANy tips on how i could make the hill not flat :S and yeah :/ i keep having problems with his legs.. ughz


This is also what i plan for the bkg to give a bit of contrast.


Does the hill look less flat?
« Last Edit: January 24, 2010, 05:52:03 pm by Rollerkingdom »

Offline Rollerkingdom

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Re: The red Path of Madara Mock up

Reply #8 on: January 24, 2010, 07:21:43 pm
With the help of Jalonso im fixing the palette
so far ive changed the first grass and the path..
deff looks much better imo..
just gotta use this method later on for the character and figuring out how to detail it more  :yell:


What do you think of the landscape?
I believe im done with the grass.. now just need to add some more details to it by adding some flowers and log..
then gotta rework on the character, then sky, then the writing
*wowz..

« Last Edit: January 24, 2010, 09:02:26 pm by Rollerkingdom »

Offline Rollerkingdom

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Re: The red Path of Madara Mock up

Reply #9 on: January 24, 2010, 10:45:06 pm
This is a sketch for the clouds.. I know i need to tone it down a bit because the writing will be white with some other color..
(dont even know how im going to write this lol)
but what do you think of the cloud format? First time going deep with clouds detail
however i need some help finding a good palette for the cloud that wont take too much attention from the title of the game.
Btw sorry if im posting too much :) it's something that i certainly want to finish :D



p.s: Lol just to think that i still have to do that in game screen lols
taking so much for the start screen xD hopefully it will be worth overall.

Offline EyeCraft

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Re: The red Path of Madara Mock up

Reply #10 on: January 25, 2010, 02:18:33 am
Your composition lacks visual hierarchy. Everything has equal detail and value distribution. You need to pick your focal points of the subject and push their priority way up while surpressing everything else. Quickie:



Note the positioning of the character, sky line, road and rocks. The character is at vertical and horizonal 1/3rd lines in the composition, the rocks sit primarily around  midpoints in the image, deprioritising them a little, sky sits in the top 1/3rd of the image, road comes from the bottom of the piece and follows the direction of the rocks and character, then turns back into the picture to lead the eye up to the sky.

You seem to have chosen a very tricky lighting environment. Green hills in a red ambient light should actually end up very dark and desaturated (I think...?).  I pushed the green a little more towards red and grey in some places, but now that I look at it, it should probably be taken a lot further towards a dark, warm kind of olive, yellow and/or grey. The green is really popping out the most at the moment since it complements the vivid reds.

I added the rocks as a kind of suggestion. They share the relatively cool greys and fleshy highlights that the character has, which to me creates a conceptual relation between them. Both are harsh and unyielding, both are directed forwards to the bloody sky. Whatever you choose, though, you should make sure theres enough visual interest in the piece to break any repetition. Otherwise the eye is just going to skim it.

The lighting in mine is kind of messed up. There's 2 basic sources, the red horizon and something off top left. I kind of like the strangeness of that, it feels alien, but really it'd no doubt be stronger if you just went with one or the other.

Also, why are you posting your WIPs in that giant white frame with half of it empty? Just post the piece itself.

Keep going :)

Offline Rollerkingdom

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Re: The red Path of Madara Mock up

Reply #11 on: January 25, 2010, 02:42:26 am
Your composition lacks visual hierarchy. Everything has equal detail and value distribution. You need to pick your focal points of the subject and push their priority way up while surpressing everything else. Quickie:



Note the positioning of the character, sky line, road and rocks. The character is at vertical and horizonal 1/3rd lines in the composition, the rocks sit primarily around  midpoints in the image, deprioritising them a little, sky sits in the top 1/3rd of the image, road comes from the bottom of the piece and follows the direction of the rocks and character, then turns back into the picture to lead the eye up to the sky.

You seem to have chosen a very tricky lighting environment. Green hills in a red ambient light should actually end up very dark and desaturated (I think...?).  I pushed the green a little more towards red and grey in some places, but now that I look at it, it should probably be taken a lot further towards a dark, warm kind of olive, yellow and/or grey. The green is really popping out the most at the moment since it complements the vivid reds.

I added the rocks as a kind of suggestion. They share the relatively cool greys and fleshy highlights that the character has, which to me creates a conceptual relation between them. Both are harsh and unyielding, both are directed forwards to the bloody sky. Whatever you choose, though, you should make sure theres enough visual interest in the piece to break any repetition. Otherwise the eye is just going to skim it.

The lighting in mine is kind of messed up. There's 2 basic sources, the red horizon and something off top left. I kind of like the strangeness of that, it feels alien, but really it'd no doubt be stronger if you just went with one or the other.

Also, why are you posting your WIPs in that giant white frame with half of it empty? Just post the piece itself.

Keep going :)

wow thats amazing..
it's not really what i had planned on my mind,
the rocks are rlly nice, idk if i can add it to mine but ill try..
the reason i have a squre blank it's because ill be adding the in game there soon so i want the sizes to be the same because ill make an animated wip later on.
Thanks for the tips.. ill see what i can do :/ this basically throws off everything i have done.

Offline Rollerkingdom

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Re: The red Path of Madara Mock up

Reply #12 on: January 28, 2010, 02:17:42 pm
okay so this is my latest version so far..
will keep working on whenever i can since i broke my nose and hurt my hand a little during speed skating practice





Gladly thanks for the help of all my fellas from PJ

Offline twodayslate

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Re: The red Path of Madara Mock up

Reply #13 on: January 29, 2010, 11:31:30 am
The new background/sky is amazing! Huge improvements! :)

Offline Olothontor

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Re: The red Path of Madara Mock up

Reply #14 on: January 29, 2010, 02:04:15 pm
I think perhaps adding an overall general shade of grassy color with tufts here and there would look much better than just blanket detailing them.

Just a thought. Beyond that, your progress is awesome. Keep it up!
"In a mad world, only the mad are sane." - Akira Kurosawa

Offline Rollerkingdom

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Re: The red Path of Madara Mock up

Reply #15 on: January 31, 2010, 10:41:37 pm
This is the project done

Offline Rollerkingdom

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Re: The red Path of Madara Mock up

Reply #16 on: February 01, 2010, 11:06:15 pm
Comments on the final piece would be great after 8 days working on it :)

Offline CaKsTeR

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Re: The red Path of Madara Mock up

Reply #17 on: February 01, 2010, 11:10:40 pm
Looks very nice, in my opinion, but in the second piece the back of the character blends in with the tree trunk behind it, causing a bit of a readibility issue. The hair could also use a little touchup/shading, as it looks a bit flat currently.

Keep up the good work!