AuthorTopic: [WIP] Sprites and Tiles  (Read 5807 times)

Offline VEGET@

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[WIP] Sprites and Tiles

on: January 21, 2010, 07:09:07 am
 ;D Hello i´m new iin the forum. my english is some bad

i´m doing a game ,the character is a cyborg named Yioge:



Credit to LSWi from DBZVortex

Please C+C

good bye
« Last Edit: January 26, 2010, 08:58:46 pm by VEGET@ »

Offline twodayslate

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Re: [WIP] Sprites and Tiles

Reply #1 on: January 21, 2010, 11:45:10 am
The platforms look like teeth. Were you going for that?

Offline VEGET@

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Re: [WIP] Sprites and Tiles

Reply #2 on: January 22, 2010, 08:10:09 pm
Update:

C+C
« Last Edit: January 23, 2010, 06:10:55 am by VEGET@ »

Offline VEGET@

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Re: [WIP] Sprites and Tiles

Reply #3 on: January 26, 2010, 06:39:48 am
I change the sprite:

Credit to LSWi

Offline alspal

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Re: [WIP] Sprites and Tiles

Reply #4 on: January 26, 2010, 07:34:26 am
I think you may as well outline the whole thing, it looks incomplete/stupid with a missing outline in some places.

Offline TomF

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Re: [WIP] Sprites and Tiles

Reply #5 on: January 26, 2010, 08:14:25 am
totally agree with alspal, the broken outlines don't help, especially with using pure black on the outlines. If you're going to have everthing playable with an outline, then give one to the yellow/black striped objects too.

Also consider lightening up the outlines a bit, pure black is too dark imo. Maybe something like this?

I really like this character, if you bring everything up to his standard you'll have a lovely looking game.  :)

Offline VEGET@

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Re: [WIP] Sprites and Tiles

Reply #6 on: January 26, 2010, 12:48:14 pm
 ;D Thanks tom i really like the outline.
I´m fixing the sprite.

Offline PypeBros

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Re: [WIP] Sprites and Tiles

Reply #7 on: January 27, 2010, 09:50:03 am
you have got a typical FG/BG readability issue on the second mockup, which you can easily fix by avoiding to use the same hues/contrast levels for both planes. I only partly addressed it: the platform bricks should have the same level of contrast as the "diamond blocks" you're using as floor.

Offline Photocopier

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Re: [WIP] Sprites and Tiles

Reply #8 on: January 27, 2010, 01:55:40 pm

you've made the bricks in the background way to bright though.