AuthorTopic: Chibi RPG Base  (Read 4470 times)

Offline rustEdge

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Re: Chibi RPG Base

Reply #10 on: January 13, 2010, 12:04:08 am
What everyone earlier mentioned, a walk cycle does not have any frame that matches a standing pose. That specific walk cycle is similar to Pokemon, but it was used so they could save two frames from the walk cycle and the idle stance. Then again, on the latter releases, they've also updated the main character's run cycle. It is more dynamic, but they still left the walk animation as-is. I think it's just because transitioning from walking to standing still happens so often that they didn't bother to update.

Back on the topic... Here are a couple of quick cycles I did. both use 4 frames each.



Shifting the weight of one leg on the in-between frames gives a more dynamic feel to the character. Also take note of the running animation. There is a frame where the character begins to go down, absorbing the impact of his footfall. (arms aren't that great, i know. but they do give a bit of character, aye?)

The original walking loop looks more like he's sliding on the floor, like he's on skates.

These tweaks shouldn't be that big of a bother. Hope this helps...

Offline JaJitsu

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Re: Chibi RPG Base

Reply #11 on: January 13, 2010, 05:06:39 am
that base is pretty cool. i like it.



I like this run better though.