The height of the jump was kept because it was mostly a mockup, as in-game her position will be controlled by some programming code (and also because I'm a lazy bum, and also because I like the floatsiness). I also have no limits on number of frames that I know of. Planning fail ftw.
I tweaked her crouch animation and decreased the microseconds on the jump, but as far as I can tell something wonky's still going on with her hair when she lands.
Gaaaargh.
Those edits are awesome! I totally dig the hair on Accident's edit, and the softness of gliding's edit, and the pants on both. They make me painfully aware that the hands and pants currently look like crap (
), and inspire me to make another edit. Speaking of which, they give me an idea of some awesome game in which the character is always the same, but the style changes throughout. I don't know how much work that would be though.