AuthorTopic: [Final?] Platformer Mockup Themed Recipe Card (RC1 - 1/6/10)  (Read 4493 times)

Offline dreamisle

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Howdy everyone. I'm working on a recipe card that I want to make VG style. Here's what I have so far:


(Original vs Current)

Info:
  • Full card size: 360x240px
  • Intended print size: 5x3in, with 0.2in bleed and 0.3in margin, for print to 6x4in cardstock
  • Background tile size: 24x24px
  • Foreground tile size: 12x12px
  • Recipe text size: 5px, 1px border and 1px shadow, total height 8px, 12px line height
  • Roughly 24 colors, maybe more, maybe less when done

Inspired by graphics from Spelunky, not sure where I'm going with this other than that. I need to dig out my old Sega Genesis and do some "hardcore research" for inspiration.

I am hating my foreground tiles, so C+C and ideas much appreciated.

(PS: I'll be around for about 4 more hours today. After that, I may not have Internet access until next Monday, so I promise to post updates when I do return, even if it isn't soon. Thanks!)
« Last Edit: January 06, 2010, 10:22:07 pm by dreamisle »

Offline ndchristie

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Re: VG Style Recipe Card [WIP]

Reply #1 on: December 23, 2009, 06:08:37 pm
it looks like you're trying to create a floor/abstract image ground, which I think would work better with the highlights on the closest (bottom) edge, :

-->
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Offline dreamisle

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Re: VG Style Recipe Card [WIP]

Reply #2 on: December 23, 2009, 06:24:55 pm
Actually, I was going for a rocky, cave-like background. The intended look I want to go for is that of a platform mockup, but not necessarily strict (strict as in with tiles for everything and sprites exactly 12x12 or 24x24). The idea is that there's a faint light source from above.

To give you a better idea of what I mean, here's a modded version of my WIP with floor tiles inserted over the background:

Offline Sinistral Erim

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Re: VG Style Recipe Card [WIP]

Reply #3 on: December 25, 2009, 07:11:54 pm
The floor tiles don't seem like floor. It looks like some light brown grass growing on a rocky ground. You should highlight the step-on-able side of the floor tines so it looks like so.

Like this: http://www.vgmaps.com/Atlas/SuperNES/LionKing-Level09-Simba'sReturn.png

Offline dreamisle

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Re: VG Style Recipe Card [WIP]

Reply #4 on: December 28, 2009, 02:56:20 pm
Thanks for the link. I get the idea, and I'll see if I can go more toward that. While away from the Internet, I tried my hand at an alternate tile style that I like a bit better, and also added in some of the other things that I wanted to do, at least to start out. Here's the last revisions versus the newest revision, and a link to the GIMP layered file (XCF) if anyone wants to use it instead of moving things by hand to show me an edit.



http://www.thegriddle.net/pixelation/recipe1.xcf

Offline Lizzrd

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Re: VG Style Recipe Card [WIP]

Reply #5 on: December 28, 2009, 07:00:45 pm
the chef thing in the background needs to be more visible.
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Offline dreamisle

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Re: VG Style Recipe Card [WIP]

Reply #6 on: December 28, 2009, 08:50:38 pm
the chef thing in the background needs to be more visible.
How so? It's a background object so I don't want to use the foreground palette, and I don't want to add another lighter shade of the background palette, but I suppose I could. Could you give me an example of what you're thinking?

Offline Lizzrd

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Re: VG Style Recipe Card [WIP]

Reply #7 on: December 28, 2009, 09:16:53 pm
I mean, i couldn't see it :P.

You could have the highlights on it be more circular, and not make him look like the bg rocks.
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Offline Manupix

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Re: VG Style Recipe Card [WIP]

Reply #8 on: December 28, 2009, 09:33:36 pm
the chef thing in the background needs to be more visible.

I hadn't even seen him yet.  :lol:
Either isolate him more with dark brown all around, or highlight him, or outline him with highlight, or all of these.

Offline dreamisle

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Re: VG Style Recipe Card [WIP]

Reply #9 on: December 29, 2009, 01:59:33 pm
Alrighty, I redrew parts of the guy adding more highlights with another lighter shade of brown added, and also darkened the outline. In addition, added some extra sprites in a few places, more fire, and tidied up some lettering.



Updated the layered file too:
http://www.thegriddle.net/pixelation/recipe1.xcf