I already went over that.
It's not a contest, dude.
Anyway, the game looks nice, but I find a few things a bit off :
1 - choppy, low-res 3D means I can't fullscreen without it looking like shite and if I can't fullscreen I at least have rouble seeing the playfield. I have to blow it up to what I'd call pixel-level detail, and since you're not giving this pixel-level attention, the results of the zoom are lackluster at best. An HD version would be a good start...as currently a lot of your work goes to waste on being too far zoomed or too small to see.
2 - doubleshot action looks great but it's slow, confusing (as it follows the cursor), and is just another hiccough in the gameplay, which makes my gun feel both jumpy and unresponsive (neither is a great feeling).
3 - heat gauge remains ugly and unreadable. It needs to move in one direction and one direction only, because I don't intend to spend my game watching the HUD, i plan to spend it shooting.
4 - character is massive for the playfield and slow; the jump in particular is like hopping on the moon. result is that dodging is nearly impossible and in this level it means you die or play parthian. I think you would benefit from having more aggressive/nimble movements (I'm thinking specifically a forward charge to get out from under bullets). Even if more nimble I think you need a smaller main guy unless he can take way more punishment than you're offering, or have tactics (such as power/heat/movement-based shields) that eneable him to.
5 - We need animation for the unreachable angles or to CLEARLY not make them shootable (change cursor color, some kind of "warning")
I think that's about it...
Edit - no wait, why do i lose a quarter of my health before I'm giving control of my character? that's crap!