CrazyMLC: Yeah, that heat gauge looked waay better in my head. I've updated it. I've been talking to the Hyperduck guys about sound effects and music - I dunno if that's gonna go anywhere, but it's a start, at least.
Konrad: Fixed, and It was a total pain in the ass to get those two little bastards to go away when not being used...but I can see where you're coming from. I'll take that out. And the guns should be disabled when overheated. Check.
Ninja Crow: Thanks! Try jumping around like a retarded weasel. That seems to help.

I'll be fixing the myriad of collision issues this weekend, and that includes putting in a Success! screen. Stats and the like.
As for the jumping, I've not really tweaked it much. I was content just to get it triggering properly at this point! But there will definitely be some major tweaking there.
sculptedpixel:Thanks, and that should be fixed in the latest.
http://www.hedfiles.net/AEUpdate10.exe - 20MB!
Updated in this version:
Added New Heat Gauge - matches the rest of the UI...
Lots of minor under-the-hood tweaks.
Currently working on: The player model and movement in general.
Next up on the list:
Complete the visible In-game HUD with the score and life counters
Intro, Main menu.
I'm going to really try and get the player re-animated this weekend, I want to go into Monday with that friggen GunApe working properly.
Thoughts?