AuthorTopic: Bitten by the sidescroller bug...  (Read 153347 times)

Offline Konrad

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Re: Bitten by the sidescroller bug...

Reply #190 on: January 21, 2010, 04:15:00 pm
Love the ship design ! Is there space for a landing gear between those dual cannons ? Not that it's required anyway ;).

Offline bengo

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Re: Bitten by the sidescroller bug...

Reply #191 on: January 21, 2010, 11:07:46 pm
God this looks awesome, this is gonna be a game right? I wanna play the shit out of it!

Offline Howard Day

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Re: Bitten by the sidescroller bug...

Reply #192 on: January 22, 2010, 06:59:20 am
Thanks, guys. Here's the first run on the first scene of the intro. http://www.hedfiles.net/intro01.mov - 21MB H.264
sculptedpixel : I am indeed using scanline in MAX 2009. For AA settings, I render at 2x the needed resolution with Blackman type antialiasing, then reduce post-render to 1/2 the resolution using nearest neighbor smoothing. This is the only way I've found to get really nice crisp lines.

Thoughts?

Offline CrazyMLC

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Re: Bitten by the sidescroller bug...

Reply #193 on: January 22, 2010, 08:06:04 am
I really like the movie, though there is a problem, the panning and movement of the camera is really choppy.

If you look at it, the beginning is, 'Alright, move down. Wait. Move left. Wait.'
What I'm trying to say is that the camera's movement needs to be fluid.


Other than that I think it looks wonderful, especially the ship and the planet.

Offline JonathanOfDrain

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Re: Bitten by the sidescroller bug...

Reply #194 on: January 22, 2010, 09:16:58 pm
I really like the movie, though there is a problem, the panning and movement of the camera is really choppy.

If you look at it, the beginning is, 'Alright, move down. Wait. Move left. Wait.'
What I'm trying to say is that the camera's movement needs to be fluid.


Other than that I think it looks wonderful, especially the ship and the planet.
I felt like that was intentional, though we can ask Howard about that. I thought it had a robot feel too it like footage from a surveillance space camera. Though if it wasn't from that POV it was indeed choppy and needs to be retouched.

Offline Howard Day

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Re: Bitten by the sidescroller bug...

Reply #195 on: January 23, 2010, 09:15:25 am
Eeee. Yeah, that was a mistake. The original camera movement came from me trying to make an orthographic camera work, and didn't clean it up after I did manage it.
http://www.hedfiles.net/intro02.mov -21MB
Updated version, new camera movement, touched up effects and planet.

Offline Conzeit

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Re: Bitten by the sidescroller bug...

Reply #196 on: January 24, 2010, 03:51:18 am
Welll howard, I've got to say I really really admire how headstrong you've been about this whole thing
we all oughta be doing our own projects like this instead of fartin around :p

Dude, I think by now you owe it to yourself to make a thread at TIGSOURCE or the game developers refuge or SOMEWHERE and get yourself a programmer. I think they would start commenting on it too and you'd feed even MORE from that and round out the game as a whole....I'd love to see this stuff playable someday!
« Last Edit: January 24, 2010, 03:57:17 am by Conceit »

Offline Gil

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Re: Bitten by the sidescroller bug...

Reply #197 on: January 24, 2010, 06:58:42 pm
I'm a programmer at Game Developer's Refuge and I'd love to give this game a crack, but let's not push Howard until he's ready to think further than the creative process.

Offline Howard Day

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Re: Bitten by the sidescroller bug...

Reply #198 on: January 26, 2010, 08:02:46 am
Conceit: Thanks, man. For te record, I've always intended to program this sucker myself. I'm gonna use MMF2 since I'm a klick'nplay user from waay back when, and that cause/effect mentality is one I understand well. In other news, I'm still working on the intro, on and off, but I'm also finding inspiration in the oddest of places...
http://www.flickr.com/photos/darkkazmo/4302802555/

Offline alspal

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Re: Bitten by the sidescroller bug...

Reply #199 on: January 26, 2010, 09:02:57 am
I'm gonna use MMF2 since I'm a klick'nplay user from waay back when

ahh, good choice.