AuthorTopic: Bitten by the sidescroller bug...  (Read 182284 times)

Offline ptoing

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Re: Bitten by the sidescroller bug...

Reply #70 on: December 21, 2009, 06:41:27 pm
Looking much better :)

About the transparency issue, couldn't you render it in max against a background colour which you don't use otherwise without the stuff antialiasing on the outside?
That should fix your problems pretty well i would say :) (In case it works)
There are no ugly colours, only ugly combinations of colours.

Offline Opacus

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Re: Bitten by the sidescroller bug...

Reply #71 on: December 21, 2009, 11:57:15 pm
I think this isn't really allowed, but, I just want to express my love for this.

I don't have any critique, just love.

The models are amazing. Well designed, great colour scheme, fantastic animation. Reminds me of Larwick's rustbug, cept in 3d.
Really, really cool.

Offline Howard Day

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Re: Bitten by the sidescroller bug...

Reply #72 on: December 22, 2009, 08:09:22 am
CrazyMLC, Opacus:Thanks, glad you like!
alspal:yeah, it's a function and result of how I was doing the particle effects... here's an update.
Jakten:Thanks for the ref!
micintexp : The images are assembled in Graphicsgale and exported to GIF format. They're initially generated in 3DSMax 2009.
ptoing: Sort of. The problem is that these particle systems use filtered textures for the explosions, and if I turn that off it looks really bad. With that on, however, I have no control over the interaction with the background. At this point I've just turned the alpha off.
So, made a new enemy! Ladies and gentlemen, I give you the BUMBLEBOT!
« Last Edit: December 22, 2009, 08:11:22 am by Howard Day »

Offline endless_dark

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Re: Bitten by the sidescroller bug...

Reply #73 on: December 22, 2009, 08:21:43 am
I see awesome stuff here, keep it on cause this is gettin epic :y:

Offline Opacus

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Re: Bitten by the sidescroller bug...

Reply #74 on: December 22, 2009, 10:23:30 am
I think you're having some transparecy problems with the explosions.
Your background is probably white, and lightest colour in the explosion is also white. So now there's some strange holes in the explosions.

Offline CrazyMLC

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Re: Bitten by the sidescroller bug...

Reply #75 on: December 22, 2009, 10:28:55 am
I think the wings should be translated into 3D rather than 2D effect.

Offline Howard Day

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Re: Bitten by the sidescroller bug...

Reply #76 on: December 22, 2009, 05:51:28 pm
endless_dark: Thanks, glad you like it.
Opacus: Yeah, as I mentioned in my previous posts, I've been having some very annoying problems in GraphicsGale when I import and try and color-reduce to b-bit. I've updated the explosions, but now all the smoke seems fun-kay. Can't win for losing, it seems.
CrazyMLC: Uhhh, what? They are a 3d object - twin rotor blades to be precise. Here's the animation at a higher res, and one of the frames from the animation...

Does that help explain what's going on? I think I may have overdone it a bit. If it's not immediately obvious what the moving parts are, I may have to reconsider how this is put together...
« Last Edit: December 22, 2009, 07:15:05 pm by Howard Day »

Offline CaKsTeR

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Re: Bitten by the sidescroller bug...

Reply #77 on: December 22, 2009, 07:52:55 pm
There's a pause in the blades at the loop frame, breaks the sequence a bit.

Looking amazing though :D

Offline Sherman Gill

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Re: Bitten by the sidescroller bug...

Reply #78 on: December 22, 2009, 08:20:27 pm
In the small animation it's impossible to see that the near rotor overlaps the robot. If you make that more visible I think that will solve your clarity issues? :)
Oh yes naked women are beautiful
But I like shrimps more haha ;)

Offline Howard Day

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Re: Bitten by the sidescroller bug...

Reply #79 on: December 22, 2009, 10:05:37 pm

Better?