WM: Yeah, good call. I was trying for a more whimsical explosion feel...but that obviously wasn't working.
ptoing: Well, I didn't go all the way black, but I went much darker. A also minimized the white bits in the foreground.


I've also spent
hours dicking around with GraphicsGale, trying to get it to interpret the alpha in my exported frames properly. It seems an utter crapshoot - sometimes it will work fine, with no tweaking whatsoever, but sometimes I simply cannot get it to recognize any color but pure white as the transparent color. Which screws up the hotspots on the explosions. I apologize for the anomaly, but I am at my wits end on how to fix the darn thing.
Conceit:Thanks, man. Here's an updated version of the projectile...

And I also did another idle animation - although this is more of a "taunt" animation...

I imagine this being accompanied by a loud electronic roar.
And the new anim in a sequence:
Thoughts?