Well, fair gents, I mean no disrespect but this is the part where I must abstain from most creative alternatives and stand to a more regular and less imaginative view. I've actually started to create the first animation stances, modelling them right after from the chaos engine ones, so if they seem odd, blame the bitmap bros :p.
I've taken into account plenty of your later suggestion to create this version. Indeed I traced the outlines and added a lot more shades, but ultimately I couldn't find the guts to render something in the ways of Eyecraft, for after a much deliberation and inspection, I decided I wasnt satisfied with how it looked from less zoomed distances. Actually I think I ended up adding more colours then previously, but since the sprite is actually for a pratical purpose I don't think adding extra detail is such a bad thing. I started adding some extra details since terminatour armors are actually pretty rich in decorations
such as these. Once again perhaps I should've clarified things a bit more beforehand. Ideally the sprite is meant to be played not on its original size but similar
to Chaos Engine scale, which is enough to display plenty of additional detail, especially on a bulky fella such as this.
Still feel free to post any other creative deviations or alternative views, but don't forget to keep suggesting more pratical stuff I can use aswell! Always keep in mind I really need your feedback in this. And again, I'm sorry if I picked something more bland than you were expecting.
« Last Edit: December 21, 2009, 08:03:43 pm by Monochrome »

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"God is dead, but considering the state of species Man is in, there will perhaps be caves, for ages yet, in which his shadow will be shown"
Friederich Nietzsche