AuthorTopic: wolverine  (Read 8722 times)

Offline sharprm

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wolverine

on: March 05, 2006, 06:39:45 am
I'm having another shot at the background competition. I'm going to do the whole thing in 16 colors.
As practice, I drew Wolverine. C and c please.  ;)

« Last Edit: March 07, 2006, 07:56:51 am by sharprm »
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi

Offline Silver

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Re: background comp - c and c please

Reply #1 on: March 05, 2006, 09:07:05 am
I love the style and the colors in these .
the only thing i can point is the flods in wolvie pants ..
otherwise you have a cool sprites .

Offline Matriax

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Re: background comp - c and c please

Reply #2 on: March 05, 2006, 09:36:16 am
Please don't save the pixel-art in JPG Never!!! gif or png!!

About the image is a good quality and a good design, but if you have the original image, post in png o gif and remove this.

Offline sharprm

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Re: background comp - c and c please

Reply #3 on: March 05, 2006, 09:56:16 am
Matriax -  I got this with my other post. I use image bucket to host images, and even though I upload bmp or png, some people's browsers see jpg. I never see jpegs though. Maybe try the following this link:

http://i39.photobucket.com/albums/e199/sharprm/backbrownninja.jpg

Hey Silver. Thanks for compliments. What are 'flods'?

I worked on the background, happy with it. I'll post it on the competition once I've run it past you guys.
Anything that could be improved? I've still got 4 tiles. What could be added?





Edit: And the reference photo looks like its on a hill - so this one is on a slope too.  :)
« Last Edit: March 05, 2006, 09:59:37 am by sharprm »
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi

Offline Andy Tran

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Re: background comp - c and c please

Reply #4 on: March 06, 2006, 02:47:05 am
 You're using too much colors for the skin tones.

Offline Blick

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Re: background comp - c and c please

Reply #5 on: March 06, 2006, 04:55:41 am
It's the wrong perspective if you're planning to put this into the competition.

Offline sharprm

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Re: background comp - c and c please

Reply #6 on: March 06, 2006, 06:04:47 am
Andy - You're probably right, I made too few grey colors.
Blick- really? I think I've got the right perspective. Remember it's a hill.

Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi

Offline .TakaM

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Re: background comp - c and c please

Reply #7 on: March 06, 2006, 06:26:33 am
the perspective for the most part is right.. it's just you dont have anything projecting backwards.. youve got four tiles left and doing this would greatly improve its kook
Life without knowledge is death in disguise

Offline sharprm

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Re: background comp - c and c please

Reply #8 on: March 06, 2006, 07:44:41 am
I had a crack at adding more depth and submitted it. Thanks for your ideas.
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi

Offline IoIXoX

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Re: background comp - c and c please

Reply #9 on: March 06, 2006, 08:16:28 pm
theyre standing like the ground is flat yet they're on a hill and the same is with the shadows.

Offline Razz

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Re: background comp - c and c please

Reply #10 on: March 07, 2006, 12:08:25 am
theyre standing like the ground is flat yet they're on a hill and the same is with the shadows.
Dude, defying logic is the in thing to do these days. All the cool kids are doing it!

Offline Darien

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Re: background comp - c and c please

Reply #11 on: March 07, 2006, 12:49:23 am
These are still jpgs.  Even the one you linked to is a jpg.  It says ".jpg"

This is the only non jpg you have on your photobucket account of this image:

Offline sharprm

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Re: wolverine

Reply #12 on: March 07, 2006, 08:01:40 am
Okay, they're jpegs, image bucket converts them, but they look exactly like the bitmap's anyway. Cos no-one
gets the hill, I'm thinking about doing another one. Double dragon perspective, but having the buildings same
size as for Mslug.

Ioxoz- do you really think in a game they would make different sprites for when a charcter is standing on a hill? That's why it looks like they're standing on flat ground.



More stuff. Been playing too much Castlevania:

« Last Edit: March 11, 2006, 04:58:29 am by sharprm »
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi

Offline Zoggles

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Re: wolverine

Reply #13 on: March 07, 2006, 10:25:35 am
I got that it was on a hill from the doorways, but the extrusion angle of 45º makes the perspective look a little funny, even if it's consistent everywhere and correct. The hill however, is incredibly steep when you think about it. Something bugs me about the square man-hole cover thing on the road but not sure what - perhaps the lightsource, not sure.

Perhaps some extra scenery would help to enforce the 'hill' intention, like a garbage can or milk bottles or garbage. These would sit at an angle (based on the normal to the street) compared to the doors and wall decorations. However, with the current steepness of the hill, you would wonder how it stays in place and upright.

-Z-

Sorry if I don't seem to ever comment on your posts, but anything hosted on imageshack or most image hosting web sites is blocked from China. If I can't see it I can't therefore comment on it :(

Offline Krizmo

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Re: wolverine

Reply #14 on: March 07, 2006, 10:50:04 am
You seriously need to sort out that knee. It is bugging the crap out of me. It is not right. Just get rid of the hilight, o don't make it look like his knee cap is 2 metres out of his legs.

No I don't like to exaggerate....
Look for your friends, but do not trust a hope. It is forsaken these lands....

Offline sharprm

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Re: wolverine

Reply #15 on: March 15, 2006, 02:06:26 am
Look at my King of sprites, Long.



Finally got gif to work.
« Last Edit: March 15, 2006, 02:09:54 am by sharprm »
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi

Offline Xion

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Re: wolverine

Reply #16 on: March 15, 2006, 02:22:38 am
Pretty nice, but is he trying to protect a certain area (say, just below his waist) from perhaps a concussive blow or something similar...?
I'd say he needs a wider stance and some desaturation. His forearms are different radii. The near one is all scrawny and thin, but the distant one is thick and meaty. Also, the hilights are inconsistent. His hands are also different sizes. It's a bit odd that he only has smoke coming out of one nostril...is the other one clogged?
Methinks you should solidify the basic pose and structure before moving on to animation, and remember that animation is not just using the select tool to shift/rotate different parts around.
I do like the veins in the arm and neck, and the leg doesn't look too bad. Keep at it.

Offline Krizmo

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Re: wolverine

Reply #17 on: March 15, 2006, 05:35:41 am
I woudl say slow down the animation, right now it looks like he really needs to go to the toilet. The face portrait is good though, well done.
Look for your friends, but do not trust a hope. It is forsaken these lands....

Offline sharprm

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Re: wolverine

Reply #18 on: March 16, 2006, 05:43:43 am
Yep, the pose and animation could use some work. The next one I do will be better. I didn't notice it until you pointed it out - he does look he's gotta go.  :)
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi

Offline sharprm

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Re: wolverine

Reply #19 on: March 18, 2006, 11:59:29 pm
Here's my smoking baby! It was really hard to make (the reference wouldn't stop coughing)  :)



C and C welcome.
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi