Holla. Looking good. You fixed anything I saw as "wrong" with him, even the stance angle. And it looks like you're embellishing with some distressed details - sword knicked, right? I'd recommend carrying over some light damage indication to the armor, too. I love the chainmail texture; great little detail, and not overlooking the vent holes in the bottom half of the helmet either. Those speculars worked out well, which I'm sure you would've added sooner or later.
It would create a less cartoony style, which may be bad considering your design is cartoonish-based, but I wonder if some ramp mixing is possible here, for color homogenization.
This is one of those sprites you want to see animate, come to life.
I think philipptr is simply referring to a radial color picker, where the angle basically translates to a hue value. Notice the color picker on right, see the angle field towards bottom right? :
