WHAT IS IT?A coupla years ago I was spending hours riding the bus everyday to work, and wished there was a pixelling app for my mobile phone. One evening it occured to me how to make a really good use of the phone's interface and I scribbled it on a piece of paper. Last night I decided to dig out that old sketch and make a mockup, as it might increase my chances of ever finding a person willing and apple to help me make it a reality.

This is a mockup in 176*208, possibly the lowest usable resolution. The app would ideally be able to detect the phone res and adapt, or if that is too complicated then separate versions could be made for 176*208, 240*320, etc.
Note that the canvas size here is only 9x9 pixels, but larger sizes would be supported as well.
The feature set is rather basic, yet the interface is designed to be very rapid to use.
WHAT DOES IT DO?-Tools: draw and fill
-Foreground and background colors
-Zoom: x1 to x16 (possibly x32 or more on larger screens?)
-Palette editor
-Loading and Saving
I am not sure wether limiting palette size or canvas size would make sense. Probably 256 colours would be too many to plow through comfortably. For starters let's say
-16 color palette
-320*320 max canvas size
HOW DOES IT WORK?Let's have another mockup, this time with the help overlay turned on (an actual feature, hopefully)

I've been looking at various phones and I tried to stick to the most common buttons.
-The joystick (or it's equivalent) moves the large rectangle (upper right in mockup) around the pic. The rectangle moves in steps of three pixels (unless you choose otherwise in the prefs) to keep things rapid.
-Clicking the joystick switches the tool between draw and fill.
-Digit buttons 1-9 place the fg colored pixel at the respective position within the rectangle. Pressing the same button again switches the pixels color to bg color. Flood fill tool selects the 'target pixel' in the exact manner.
-Left and right softkeys scroll through the palette.
-* and # keys increase and decrease the zoom level.
-Digit 0 brings up the menu with palette editor, save/load, help, options, etc.
This is the basics, there are more details, but probably not that important to most of you.
WHAT NOW?Since pixel art is not a mainstream niche, let alone on mobile phones, I doubt that this app would ever be commercially viable. If you like the idea and want to support it, then feel free to c&c, and please, please, please...
HELP ME FIND SOMEONE TO CODE IT!I think JAVA (J2ME) would be ideal, but I guess symbian is also okay. I imagine this is not too complicated to make for someone who has experience with the platform.
Thanks in advance
