AuthorTopic: WayForward Contest #3: Background artist (tiling)  (Read 67639 times)

Offline jalonso

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Re: WayForward Contest #3: Background artist (tiling)

Reply #80 on: March 14, 2006, 06:53:50 am
@ Blick and Faktablad
Thanks for the c+c, I will rework and re-submit before the deadline. It seems I read the directions very differently than everyone else. n00bitis.

Offline baccaman21

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Re: WayForward Contest #3: Background artist (tiling)

Reply #81 on: March 14, 2006, 03:10:49 pm
Woh... Double Dragon... blast fromn the past... Wigfod!!!

I did this on the spectrum back in 87... ha ha haah...
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Offline Tremulant

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Re: WayForward Contest #3: Background artist (tiling)

Reply #82 on: March 15, 2006, 02:39:23 am

Ok, one more try. Palette probably still sucks, but I couldn't figure it out so this is what came of it.
Scenes:

Street level                                              Rooftops

An assload of colors, but only 38 tiles. The sky is hiddeous :P No more time though, so this is where it ends. First one was better.
« Last Edit: March 15, 2006, 04:30:01 am by Tremulant »

Offline Niss

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Re: WayForward Contest #3: Background artist (tiling)

Reply #83 on: March 15, 2006, 12:35:20 pm
whao that's fun. so far I've used up 36 tiles and 13 colors
Hopefully I will find some more time to tweak this. Well anyways here it is>>

and the tiles>>


helm: man your colors are remarkable! Looks a bit like crayons or something. Master of sexy greys you are :)

vedsten: Very much liked your first one. Smooth and lovely.


Great contest Adam. Thank you.
« Last Edit: March 15, 2006, 01:19:41 pm by Niss »

Offline Turbo

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Re: WayForward Contest #3: Background artist (tiling)

Reply #84 on: March 15, 2006, 02:21:33 pm


and the tiles>>



HOLY that's sweet! Teh colors rule! And bricks! Me like

A larger tileset (using 2 or more tiles for each element like doors and windows) allows for more detail, but limits the variety you can introduce with the tileset. The majority of people seem more inclined into doing that apparently... I'm noticing that everyone's picking just a couple of elements from the picture, like the signs and doors/windows, and forgetting the general look of the street (i don't see any bricked walls on these buildings except on the corners, yet most everyone's going that way. And doing night shots and stuff).

Just a rant.

Offline balam

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Re: WayForward Contest #3: Background artist (tiling)

Reply #85 on: March 15, 2006, 04:12:14 pm
looking good...

Offline baccaman21

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Re: WayForward Contest #3: Background artist (tiling)

Reply #86 on: March 15, 2006, 08:15:27 pm
"What's with the 16x16 tiles? GBA has 8x8 tiles natively and i am pretty sure you can flip horizontally and vertically and it's still the same tile, no matter how you flip it (noflip / x / y / x,y = same tile). You can not rotate tho. and why only 10 palettes and not the full 16? I guess reserve for hud or something? Could you clarify?"

When we build levels, we do so with 8x8 tiles but 16x16 matrixes. Level building is done in 16x16's not 8x8s. Horizontal flips do not eat up additional tiles, but vertical do - that's GBA. As for the 10 pallette rows, that's just the number I decided on.

I just checked the AGB documents (official Nintendo guide to GBA Specs) and tiles CAN be flipped BOTH horizontal and vertical unless you use background modes which allow rotation and scaling, in which case you can not flip tiles at all.

This only horizontal flip thing is simply not true, whoever told you that is talking out of their ass.

And personally i think limiting yourself to 16x16 tiles when in the end it will be 8x8 tiles is a bit silly.

example:


4 8x8 tiles. Using hv flipping i made 12 16x16 tiles and there are way more possibilities. Calling this 12 tiles is silly because the gba handles them as 4 tiles and not 12. Using your restrictions you are not using the possibilities of your tiles to the fullest.

If the restriction is just to test how artists can cope with them i guess it's ok, but using stuff that makes sense for the platform you work on would make more sense imo.

I totally agree with ptoing here... I was gonna mention about horizontal AND verticle flips... but I guess ptoings already said it...
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Offline neverest

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Re: WayForward Contest #3: Background artist (tiling)

Reply #87 on: March 15, 2006, 10:35:41 pm
thanks for the crits Faktablad, I finally got the patience to spend a while making it a bit less ugly. I may tweak it some more yet though.





40 tiles, 32 colours.

Offline Faktablad

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Re: WayForward Contest #3: Background artist (tiling)

Reply #88 on: March 16, 2006, 03:13:37 am
Oh wow, excellent improvement.  It looks 100% better.  Well done.

Offline Niss

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Re: WayForward Contest #3: Background artist (tiling)

Reply #89 on: March 16, 2006, 12:20:40 pm
FINAL thing
just a few color tweaks and 2 new tiles. That's it
pic>>

tiles>>


oh and 13 colors
« Last Edit: March 16, 2006, 12:49:31 pm by Niss »