I think there's a reason you almost never see games with a direct overhead view. Not only does it make it a lot harder to convey depth, all of your characters are going to be completely unrecognizable. Like, I would have no idea what this is supposed to be if you didn't say. Not to mention, the animation jitters very oddly, which makes it hard to convince us he's supposed to be walking. It's not like the 2-D Zelda game overhead format is broke, so why fix it?