AuthorTopic: The Masked Man  (Read 3806 times)

Offline SWOT

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The Masked Man

on: August 06, 2009, 05:07:35 am
Remember back like a year back or even more when i posted this?


Well i thought it could use a little update, I kind of tweaked the line art a bit and gave it better colors and added more contrast to it.

This is how It turned out.

Offline Overkill

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Re: The Masked Man

Reply #1 on: August 06, 2009, 08:31:18 am
Hello SWOT. I'll offer you some crits.

In some ways, I think the earlier version was better. The mask had more character, and you didn't have much dithering.

I made an edit.


To summarize:
* 40 colors is too many for a piece this small. I reduced it to 14 colors.
* Your arms were way too short, so the droopy coat sleeves thing really didn't work. Making the arms longer makes the effect believable.
* There were too many near black colors.
* You seem to not share color ramps between the different pieces of your sprite. This hurts the unity a bit.
* The mask needs to be more mask-like, by making the hair go behind the mask, and by making the edges of the mask more clear.

That said, the character is neat, it just needs more work! Hopefully you can make progress towards this. I'd say, start with better color selection and shading. Then worry about the other elements, like the anatomy.

Offline SWOT

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Re: The Masked Man

Reply #2 on: August 07, 2009, 06:38:17 am

I tried to reduce the colors greatly. I want to make sure I got the colors and shading right before I worry about the length of the sleeves or anything else.
« Last Edit: August 07, 2009, 06:44:44 am by SWOT »

Offline The Guardian

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Re: The Masked Man

Reply #3 on: August 17, 2009, 05:33:44 am
Looks good. I gave you my critique on MSN.

Offline SWOT

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Re: The Masked Man

Reply #4 on: August 18, 2009, 02:39:08 am
If any one would not mind giving me some C&C, that would be nice, thank you.

Offline Gil

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Re: The Masked Man

Reply #5 on: August 18, 2009, 02:47:35 am
The contrast is too big between shades, making it a little garish. Try working on the volumes, you shade everything like it's a cylinder. Figure out what the 3D shape looks like and shade accordingly.

Biggest job is the palette right now. Look at Overkill's edit for some nice colors.

Looks good. I gave you my critique on MSN.

What's with the useless comments The Guardian? If you have critiques, post them here. One liners without c+c are not permitted (which is why your post got deleted several times).