AuthorTopic: GR#009 Run Rat, Run - Running Animation  (Read 10878 times)

Offline Rawsushi

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GR#009 Run Rat, Run - Running Animation

on: August 17, 2009, 07:47:00 pm
« Last Edit: August 29, 2009, 11:52:21 pm by Rawsushi »

Offline fortunato

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Re: See rat run. Run rat, run.

Reply #1 on: August 17, 2009, 07:54:15 pm
my goodness.. i am truly in awe. incredible animation skills. definitely fix up that ear though... and the mouth.
have you considered the tail and how it moves? maybe adding some more life to it would make it more interesting. not saying it isnt interesting as is, but it just seems a little basic for someone who can without a doubt do more with it

Offline Dex

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Re: See rat run. Run rat, run.

Reply #2 on: August 17, 2009, 08:55:59 pm
Wow, this blew me away. Excellent construction and animation! It's very believeable.

As for critique, I do believe you should speed up the animation a tad, it's quite slow, and, as I'm sure you're going to do, shade the rat some more. The tail feels a tad static too, but I'm not too sure.

Either way, I'd love to see this finished- and maybe some other animated characters! ;D

Offline Rawsushi

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Re: See rat run. Run rat, run.

Reply #3 on: August 17, 2009, 09:05:38 pm
When I started working on the tail, I had to research the actual movement first.

http://www.youtube.com/watch?v=VSxhN6qhAXU

Really, the tail should be even more stiff, but I REALLY didn't want to do that.

fortunato, the mouth is a little jerky at the moment. I'll add that to the list.
 
Dex, I'll certainly be adding more detail, as I want the the rat to appear more grotesque; I might even expose the skull. We'll see!
As for the speed, he is moving a bit slow, but it's already running at, I believe, slightly under 30 fps. (At least, it SHOULD be. Perhaps your browser is slowing it down...?)
« Last Edit: August 17, 2009, 09:08:31 pm by Rawsushi »

Offline junkboy

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Re: See rat run. Run rat, run.

Reply #4 on: August 17, 2009, 10:50:44 pm
Absolutely gorgeous animation. I especially like the subtle touches you added to the eye, like how it pops into a "+" for one frame. Now, if you could just set it on fire...!

Offline big brother

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Re: See rat run. Run rat, run.

Reply #5 on: August 18, 2009, 12:58:30 am
I would second the "on fire" suggestion. It would add another level of awesomeness to this great little animation.

(OT) Junkboy: Love the avatar, full of personality!

Offline Conzeit

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Re: See rat run. Run rat, run.

Reply #6 on: August 18, 2009, 01:12:06 am
well....I'd say that's a georgoeous looking rat with delusions of grandeur :yay: :B

The animation itself is very very beautiful and detailed.....but it just looks like the rat is possessed by some expensive horse or something  :lol: I've seen a few in the last hostel I stayed in and they werent even a fraction as graceful as that...they're more of a jittery mess :p Mostly it's the way she's wildly shaking her head up...they tend to keep it down....and run very focused on the ground with minimum vertical movement in the torso, a lot more movement sideways and very jittery fast movement in their paws staying at about the same height from the ground

 however...I assume you're going for grand detail and epic heroicness so it's probably okay :p. EDIT:thx cure...nevermind bout the slowmo :p
« Last Edit: August 18, 2009, 03:07:53 am by Conceit »

Offline Cure

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Re: See rat run. Run rat, run.

Reply #7 on: August 18, 2009, 02:07:41 am
@Conceit: Try a different browser. It's slow on IE but runs fine on Firefox, for example.

Offline Draco9898

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Re: See rat run. Run rat, run.

Reply #8 on: August 18, 2009, 02:57:42 am
That's pretty sweet, are you going to add any highlights in the fur or just leave it like this? I mean it looks great right now.

The Sine wave motion on the tail and everything is great.

Offline Conzeit

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Re: See rat run. Run rat, run.

Reply #9 on: August 18, 2009, 03:12:40 am
whoops...checked the ref you used and...boy those are some HUGE rats...they move almost just like yours O.o  maybe its just the tiny ones that move nerveously.....awesome job on any account :p

Offline Rawsushi

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Re: See rat run. Run rat, run.

Reply #10 on: August 18, 2009, 11:20:38 pm
Conceit: No worries. :) You're right in that smaller rats, when they scurry, don't move nearly as much as my animation. Larger rats (like some seen in the NY subways) hop a lot more.  My animation is a bit over-exaggerated; I was shooting for something Disney-esque. Honestly, I'd never really studied a rat's movement until after I was well into this project.

I do plan on having a green vapor coming from the head and/or face--- and maybe from some open wounds as well. He NEEDS it!

Also, yes, I'll be adding more detail and rendering him properly once all of my primary animation is done.

PS: http://www.youtube.com/watch?v=D2jEM5aHHJc   \o/

Offline skw

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Re: [Wip] See rat run. Run, rat. Run.

Reply #11 on: August 26, 2009, 01:34:33 pm
Ah, so you're Monsoon2D; I had a hunch the style somehow reminds me of someone. Very nice, one of the smoothest animations I'm seeing in a long time, please do move on! :)

Quote from: Rawsushi
PS: http://www.youtube.com/watch?v=D2jEM5aHHJc   \o/
Haha, why the heck they do that? :)
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Offline Souly

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Re: [Wip] See rat run. Run, rat. Run.

Reply #12 on: August 26, 2009, 11:13:17 pm
Ben, this is awesome.
I am so glad I got to help you out along the way via MSN, it's really come a long way from the start.
I can't really point out any flaws at the moment, none that you haven't already fixed.

The jaw turned out real nice, and I like the tuft of fur you've added on the front shoulder there.

Not sure if I'm liking the line of the back leg and how it's surrounded by AA.
But other then that it's looking great, I can only assume you're working on the green hazey like eyes you had talked about.

Keep up the good work.  :y:

Offline BlackTerror

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Re: [Wip] See rat run. Run, rat. Run.

Reply #13 on: August 27, 2009, 05:30:35 am
The back half of the rat looks really good. The hind feet seem to stretch out over 2x, though. The front left paw seems to move too much all of a sudden, and that hanging jawbone interferes with the apparent motion of the front legs. I'd try a version with almost stationary closed jaw and see if that doesn't help with the leg confusion issue.

Offline fortunato

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Re: [Wip] See rat run. Run, rat. Run.

Reply #14 on: August 29, 2009, 11:06:22 pm
maybe you havent thought of this but.. may i recommend a game? some kind of progressive dark adventure/platformer game where you play as the rat and run around (amongst some kind of rat community) and all that... with some kind of feature where you switch to a kind of twilight thing and turn into a zombie like, skeleton-y rat (a la pirates of the caribbean)... whatever youre going towards by all means continue but the idea just hit me so i felt the need to share it with you. though this already looks complete as is im looking forward to whatever else you plan to do with it!

Offline fil_razorback

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Re: [Wip] See rat run. Run, rat. Run.

Reply #15 on: August 30, 2009, 03:57:14 pm
Quote
I was shooting for something Disney-esque.

I was about to drop a comment about how much it reminds me of good old Disney animation. SUCCESS !

It's lovely and full of life, congratulations.