AuthorTopic: GR#073 - Coder Dept. Weapons  (Read 44041 times)

Offline Mathias

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Re: Coder Dept. Weapons

Reply #50 on: January 14, 2010, 06:45:47 am
keeping 'er on drip so the pipes don't freeze

Offline 32

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Re: Coder Dept. Weapons

Reply #51 on: January 14, 2010, 10:11:23 am
These are very pretty, the shininess on the buster sword is delicious.

Both the master and buster swords have hella short blades, I think the master swords blade could be a bit thinner also, and you're missing the triforce (Though, you probably just haven't gotten to it yet)

I do think the light on the master sword looks more powerful than the buster, like a more controlled "godly" power.

Offline Jad

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Re: Coder Dept. Weapons

Reply #52 on: January 15, 2010, 12:09:28 am
face is the best part, don't remove it
' _ '

Offline Jakten

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Re: Coder Dept. Weapons

Reply #53 on: January 15, 2010, 02:35:51 am
Looks like he's doing the wind waker master sword which is shorter and wider than the regular master sword.

These are all looking incredibly stunning. The colours are so fantastic.

Offline Olothontor

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Re: Coder Dept. Weapons

Reply #54 on: January 15, 2010, 06:10:59 pm
Absolutely stunning. Amazing work, great colors, good progress. Altogether, I have one word to describe this: epic.
"In a mad world, only the mad are sane." - Akira Kurosawa

Offline Rydin

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Re: Coder Dept. Weapons

Reply #55 on: January 20, 2010, 04:14:02 am
Okay, I've noticed this since when you started working on these swords, and I'm surprised that nobody pointed it out yet.

The light / energy around the buster sword blends with the actual silhouette of the sword.



The shape of the sword is obscured by flashiness.
Man cannot remake himself without suffering for he is both the marble and the sculptor.

Offline Mathias

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Re: Coder Dept. Weapons

Reply #56 on: January 20, 2010, 04:40:34 am
Well, I'm not really going for accuracy on the buster and master swords, both designs have changed quite a bit over time. In researching them both, I found many variations and I've just sorta combined features from each as I saw fit/thought looked good. My goal was only to evoke the basic design of each one.
I've chibi-ified them a bit, the proportions aren't faithful.

Actually Rydin, ptoing beat you to it, hehe.

Offline Rydin

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Re: Coder Dept. Weapons

Reply #57 on: January 20, 2010, 05:08:22 am
Quote
Actually Rydin, ptoing beat you to it, hehe.

Haha. That's what I get for pretending to read.
Man cannot remake himself without suffering for he is both the marble and the sculptor.

Offline Mathias

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Re: Coder Dept. Weapons

Reply #58 on: February 12, 2011, 10:25:57 am
*RESURRECTION*  fizzbang




First two done.

3rd and last one under way. Think I finally decided on a direction for it's shading - a darkened silhouette giving priority to the massive green fiery inferno flameyness coming from the blade. Gonna be a crazy amount of pixelling. Will be the largest pixelled object for me.

Oh, and I'm no longer constraining myself to a certain number of EGA palette colors, I don't care anymore, I'll use 'em ALL if it suits me, for this last sword.

Ideas/thoughts/concerns/dismay/rhetoric/sarcasm welcome.
« Last Edit: February 14, 2011, 06:12:37 am by Mathias »

Offline Tuna Unleashed

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Re: Coder Dept. Weapons

Reply #59 on: February 13, 2011, 05:58:36 am


wow. i am super excited to see the master sword finished, these are all looking incredible.