

Tried doing the fur, changed the pose slightly, to convey tension, which was already quite present with that heavy fist. I hope it helps, and I do apologise if it's quite sketchy (using graphics tab).
That's pretty good Chris. Loses a lot of the form though. Nice letters too

Ive read the thread thoroughly enough to follow what has been going on - i was really curious by the proposition of being able to make such a pixel piece rival that of the scaled down cg version.

- initial block in and shape stage, id say about 30 minutes at this point to get here
i got home and was able to continue

- adding more form and lighting details - fleshing out some fur texture in choice area. this took me out about another 25 minutes. Far from perfect - but i think from this stage, working on a deadline you could easily have this wrapped up in another 30 miinutes. it should be pretty near pixel perfect in 60 - arguably should rival the original piece in both form and detail as well.
I appreciate the edit.
I was intending to tackle it a much different way which could be the reason some people don't agree it would take so long.
Here is where I was intending to go with the fur ( and actually what I am working on now with my edit ):

The colors probably still need some tweaking. Palette tweaking is one of my weak points

As you can see, I may have bit off a little more then I can chew here, its going to take a lot of reworking. But it can be done

I am pretty sure.
Helms edit actually surprised me a bit. I never thought of doing it quite that way. And it does look good. Too many 45 deg angles for my taste though.
I do think that there was a lot of frustration shown in this piece and i think this came mostly from an unsurety of form / anatomy - Ive read helms take on the situation and while i mildly do agree there seems to be a workflow issue here i think the main conflict is some insecurity over the form. for some reason this is less of an issue for your CG piece, but in the end i think that your pixel piece came out with more interesting shape and structure and i have to wonder if it is because there was more deliberate thought put into the piece in that medium.
If I had known beforehand I would be attempting something this precise I would have done a much better sketch and solidified my ideas a lot more.
The thing is, this was only supposed to be a common enemy. Now its the best looking sprite in the whole game

I made the lines and started to realize just how many flaws I was up against and fixing them was no easy task. Then I changed my mind quite a bit about how I wanted it to look. In the end I salvaged what I could and it came out a lot better.
Then of course the fact that I was trying to prove a point forced me to push the quality level up even higher, which demanded even more reworking.

I really enjoy this thread because it gives us things to talk about - some personal arguing aside (feels like the pixelation i used to know and love, heh) i think the subject matter is one of the more meaningful ones to be found around here in a while. I think these things should be questioned, in the end, many different people throw in their hand in the discussion and add their artistic pieces into the fold of discussion and it becomes a true community experience. Many people walk away from threads like these with a lot more to think about than the usual0 'help me' post (honestly, nothing against them at all, just want to see more of these types too).
I am glad you enjoyed the thread, I was beginning to think all I did was start a flame war. Apparently I came off as bragging to some people, which I might have done a little of admittedly, but I thought some people would be interested to see how someone with my style does a sprite, along with all the potential pitfalls you can run into. Most the sprites I see here are cartoony / anime style, so I figured it might be a bit of a change to show how a more ( traditional? / realistic? ) style sprite is done. Plus I wanted to show some people why I didn't want to pixel that sketch I showed in the OT / Creativity thread.
I hope the discussion doesnt die out!
Well the flames might start flying again and we could get another few pages

Oh i have almost forgot - i made a quick video of some timelapse progress from midpoint to end point (at least the hour long end point). uploaded the video for you lads to view if you find it curious.
www.spriteart.com/edit/ape_avi.avi
Thanks, I'll have a look
*Just remembered, in case anyone is curious, here is the background this sprite will be on*
