AuthorTopic: Dreadnought  (Read 8637 times)

Offline Opacus

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Re: Dreadnought

Reply #10 on: July 14, 2009, 07:18:59 pm
Though technically it is in a sketching phase, I've spent more than 5 hours on it so far. It took forever to get that Dreadnought exactly right.
Thanks for your imput though man :). Much apreciated. I'll try to think a bit ore of the viewpoint and so in my next piece.

I really like the Dawn of War games. Both of them. They might not catch all the races perfectly. (Though I wouldn't know that) But I do very much enjoy them.
And most of all, it's SO MUCH CHEAPER than the tabletop games. I mean, 35 euros for a 10cm Dreadnought? That's terrible!

Offline xhunterko

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Re: Dreadnought

Reply #11 on: July 14, 2009, 07:38:18 pm
Caution! Noob crit approaching!

Okay, enough tacky. I'm going to try to crit this as an outside perspective having no influence of the genre of 40k at all. Having not played or cared any at all about the games whatsoever. I'm going to try to crit the piece as it is. Not by what lore says it should be ;).

Okay, first off. Take a second look at what ndchristie's saying. Basically your piece seems a bit static, non active. I'm not saying you should scrap the whole thing, but at least change the perspective maybe a little bit. Then you could easily move the arm on the right side facing out to grab that orc enemy. It shouldn't be too difficult (riiight?). Also, this bothered me in the first piece you showed. The bottom leg, and the background cause my eye to look at  everything else but the mech, which is what I'm supposed to be looking at. If I had this level of expertise, I'd probably change the perspective of the background to match the one in the left foot, or the left armor shoulder pad. Because right now I'm being dragged all over the place forcing myself trying to concentrate on the mech. This could also be fixed if you would increase the size and straighten out that right arm a little. Not only would it give the mech itself more attention, but it would put my view back in the center on the mech itself. I also think that it's a little bit dull. You helped it alot by adding the lighting from the flame thrower in some places, but that only helps a little bit. Another thing that bothers me is the smoke clouds. They look more like background art rather then coming from the heat stack flames. (And I'd be a bit more mangled if something that size grabbed me!)

Anyway, that's all I've observed. I think this is going to look very cool, regardless of what your going to do.
Keep it up!

Some quick refs I found online. One's a deviant piece.
http://www.danscottart.com/Images/Dreadnought2.jpg
http://warhammer.hardwired.hu/gallery/wh40k/40k_011.jpg
http://www.rushputin.com/gallery/d/5799-1/Dark+Angels+Venerable+Dreadnought+2.jpg

Offline ndchristie

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Re: Dreadnought

Reply #12 on: July 15, 2009, 01:10:58 am
(quick, slightly useless - the pre-heresy dreadnought model is a slightly different story, being far more accomplished mechanically and more flexible.  most pre-heresy armies actually count the dreadnought as a proper vehicle, moving 12 inches in a turn instead of 6)
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline xhunterko

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Re: Dreadnought

Reply #13 on: July 15, 2009, 02:21:56 am
Hmm, never mind me then.

"I'm going to try to crit this as an outside perspective having no influence of the genre of 40k at all. Having not played or cared any at all about the games whatsoever. I'm going to try to crit the piece as it is. Not by what lore says it should be"

Also
"Haha. I do have a few Space Marines, they're Dark Templars though. (I'm not really aiming at any chapter with this one though. Which explains the lack of chapter marks)"

I was just more or less trying to give a different viewpoint. The poses that I see from these is more or less the ones your trying to suggest. It would also suggest that oppacus's comment was saying that he didn't care about build or manueverability either.

These better?
Space marine
http://i93.photobucket.com/albums/l69/ABLaz3d/2b.jpg
Another one
http://i155.photobucket.com/albums/s299/patches_menchi/warhammer-blue-gold.jpg?t=1247622812

Probably not. My bad. Nvm me then.

Offline ndchristie

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Re: Dreadnought

Reply #14 on: July 15, 2009, 01:44:18 pm
the problem is that a pre-heresy dreadnought is a completely different machine in shape and mobility.  it was developed 9000 years earlier and the technologies were lost.  standard game dreadnoughts are not nearly as mobile or 'comfortable' for the entombed.  Those other two, Marneus Calgar and a more generic captain (the new ones), are not dreadnoughts, they are regular warriors in power suits (about 9 or 10 feet tall, half the size of the dreadnought, with more or less the full mobility of an unarmored human.)  It's not that they aren't cool, but they aren't really suitable references for a post-heresy dreadnought.  Since Opacus spent 5 hours detailing every inch of his guy here, I would actually think that he cares very much about the build.

http://www.daboyzgt.com/images/gallery2/fulls/blood-angels.jpg

ok, that's enough geeking without much critiquing.
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline Opacus

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Re: Dreadnought

Reply #15 on: July 15, 2009, 07:42:24 pm
I do care about the build yes, and I'm happy with how he looks.
Anyway, I'll be in Spain the next week so don't expect any updates for a while. Don't let that stop you from giving critique though. I'll review it all when I get back and update accordingly.

Offline Mathias

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Re: Dreadnought

Reply #16 on: July 18, 2009, 01:58:37 am
Looking swisherly. A brief crittish: the exhaust pipes bug me, I think they detract from the gunfire's impact with too much smoke stack output in the back. Readability of the 4-pronged "hand" doesn't stand, suffering proper visibility; had to refer to the painterly ref pic (which is grand) in order to understand. Your avatar's lighting shows significant flare, convert your scene's light scheme to something more similar, increase the nightmare of your depicted warfare. Triple dog dare.