AuthorTopic: Begin in demoscene... FINISH UPDATE  (Read 23668 times)

Offline Matriax

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Begin in demoscene... FINISH UPDATE

on: February 19, 2006, 11:18:01 am
Well, i making a large demoscene logo for my web. But its very hard, and i decided begin making a small demoscene and with low colors. And after view the gfx of robotriot i use the CGA palette.

My first Demoscene:



For the moment is easy, i make a dither and use the font Arial for the text(Its easy for make the aa with this font)

C+C plz.
« Last Edit: March 23, 2006, 06:59:37 pm by Matriax »

Offline robotriot

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Re: Demoscene in CGA

Reply #1 on: February 19, 2006, 12:15:20 pm
The dithering turned out very good I guess. But if you want to create a logo in demoscene style, you shouldn't use a true-type font, but create your own letters instead. Also, giving the letters perspective makes it look way more styleish instantly. Right now, it looks more like the Photoshop wind filter applied to a piece of text ;) Check out http://ada.untergrund.net/logogallery.php for example in case you need inspiration.
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Offline Matriax

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Re: Demoscene in CGA

Reply #2 on: February 19, 2006, 12:29:14 pm
Yes, i view in deluxe paint make the dither is automatic (and the aa) and with other programs for make the demoscenes or anything pixel-art.

And after view more demoscenes i think the people make the logo with photoshop or with amiga old graphics make in deluxe-paint have more tools make anythings autmatic, dithering, aa etc..

I At the moment only i use ms-paint for my creations, but after view tutorials of pixel-art made in photoshop is more easy :) .

Offline robotriot

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Re: Demoscene in CGA

Reply #3 on: February 19, 2006, 12:58:36 pm
It's true that sometimes they used short-cuts to create their graphics, but still, all this can be done in Paint as well, it'll just take longer. Why do you use Paint anyway? It's really an annoying program. GFX2 is free and way better :)
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Offline Matriax

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Re: Demoscene in CGA

Reply #4 on: February 19, 2006, 03:32:35 pm
I use MS-Paint by for pixel-art is good and for make the graphics pixel-at-pixel you not need more...

But after view all the demoscenes considered pixel-art, i think not all is made pixel-at-pixel and use tricks or short-cuts for make dithering, forms, AA, reflections, etc...

I talk with another amiga pixel-artist, and he said me with deluxe-paint is more easy make pixel-art that with other program (this is their opinion) have the perfect tools to make this, anti-alias, dithering etc... and for demoscene logos not all is make pixet-by-pixel. He make first the line-art and create the bevel. After get a texture decrease colors and retouch the pixels for their line-art and put the anti-alias automatic using the colors(all in grey scale) and for finish change the palete, create details pixel-at-pixel for all the draw etc... and have the demoscene logo.

Now, with this steps i have an idea that how can make the incredibles demoscene logos in pixel-art.

You said all the demoscene logos can made in Ms-Paint(just take longer). I view this, and think he not use Ms-paint jejeje, and think for make this in Ms-Paint is imposible. If you get the image and zoom view imperceptible colors or soften on this. I not think this image its made pixel-at-pixel.

http://gfxzone.org/theme/5_bit/01/peachy-scheryl_lee.png

I view more demoscene logos and all the artists in gfxzone etc.. have a logo... but i looking for a "demoscene tutorial logo" and i not find nothing. I view tutorials of pixel-art that all types... by why no anybody made a demoscene tutorial logo of pixel-art? I think will be interesting...

Offline robotriot

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Re: Demoscene in CGA

Reply #5 on: February 19, 2006, 03:54:12 pm
I use MS-Paint by for pixel-art is good and for make the graphics pixel-at-pixel you not need more...

Well, you don't even have keyboard shortcuts or a proper way to manipulate the palette in Paint, nor a usable cursor. While it is entirely possible to work without these features, it's really not very convenient. You should definetly take a look over your horizon and try different tools ...

Quote
But after view all the demoscenes considered pixel-art, i think not all is made pixel-at-pixel and use tricks or short-cuts for make dithering, forms, AA, reflections, etc...

I talk with another amiga pixel-artist, and he said me with deluxe-paint is more easy make pixel-art that with other program (this is their opinion) have the perfect tools to make this, anti-alias, dithering etc... and for demoscene logos not all is make pixet-by-pixel. He make first the line-art and create the bevel. After get a texture decrease colors and retouch the pixels for their line-art and put the anti-alias automatic using the colors(all in grey scale) and for finish change the palete, create details pixel-at-pixel for all the draw etc... and have the demoscene logo.

Now, with this steps i have an idea that how can make the incredibles demoscene logos in pixel-art.

You said all the demoscene logos can made in Ms-Paint(just take longer). I view this, and think he not use Ms-paint jejeje, and think for make this in Ms-Paint is imposible. If you get the image and zoom view imperceptible colors or soften on this. I not think this image its made pixel-at-pixel.

http://gfxzone.org/theme/5_bit/01/peachy-scheryl_lee.png

Believe me, it's possible in Paint - I mainly use Photoshop for pixeling, but I don't use the features which might be considered as "cheating" when creating pixel art. Fullscreen graphics like the one you gave as an example are a little different from scene logos though imo, they're way more complex.

Quote
I view more demoscene logos and all the artists in gfxzone etc.. have a logo... but i looking for a "demoscene tutorial logo" and i not find nothing. I view tutorials of pixel-art that all types... by why no anybody made a demoscene tutorial logo of pixel-art? I think will be interesting...


There's a tutorial right there on GFXZone - http://www.gfxzone.org/articles/goblin_pixelling_tutorial-article.html
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Offline Helm

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Re: Demoscene in CGA

Reply #6 on: February 19, 2006, 05:48:40 pm
The last logo in the tutorial is pretty weak, sadly.

matriax, dpaint, or the modern equivalent, Pro Motion do indeed offer tools to making demoscene art faster, but there's really no shortcut to doing good work. Just faster. Palette management, lots of hand-aa and texturing are still the norm.

Offline Matriax

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Re: Demoscene in CGA

Reply #7 on: February 19, 2006, 06:02:21 pm
I view more demoscenes logos and yes i think ones is made by pixel-by-pixel but in other i view effect of photoshop. I made a proof and i make a text with flames etc.. decrease colors to greyscale and after select the hue etc.. and with 32 colors have the seem efect, quality, etc.. that other demoscene logo considered pixel-art.

And i think, how can desmostrate the logo or anything is made pixel-at-pixel if with photoshop or anything program can create the same ¿?  ??? If until the Deluxe-paint have a automatic AA, or dithering....

Offline Mr.Modem

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Re: Demoscene in CGA

Reply #8 on: February 19, 2006, 06:05:37 pm
There's is no difference in making "demoscene" art and the art we call pixel art today. You cannot cheat. Some apps like Pro Motion, Dpaint or GrafX2 is better suited for this kind of art because of the nifty keyboard shortcuts, dither modes and palette editing functions. But in the end you always have to tweak each pixel by hand to get the best result.

EDIT: I'm sure you can create some effects in Photoshop that looks like if they were made pixel by pixel. But what's the point? I don't do pixel art just because it looks good. I also do it because it's fun and challenging. If you want the best result you have to do it pixle by pixel. Sad but true my friend. I think you should start to do some smaller logos first, try do do some more interestesting shaped letters. I see no point using the CGA palette either. You have to be a real master to do great stuff with that one.
« Last Edit: February 19, 2006, 06:14:51 pm by Mr.Modem »
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Offline dille

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Re: Demoscene in CGA

Reply #9 on: February 21, 2006, 04:59:22 pm
Im a bit confused about this "demoscene"-thing. What does it mean really? I've seen some sites with "demoscene"-graphics but what makes it "demoscene"? Where does the phrase come from?

Offline Helm

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Re: Demoscene in CGA

Reply #10 on: February 21, 2006, 05:19:57 pm
From the scene revolving around the making of demos.

Offline Mr.Modem

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Re: Demoscene in CGA

Reply #11 on: February 21, 2006, 05:28:50 pm
As usual when it comes to explaining stuff I refer to wikipedia:

http://en.wikipedia.org/wiki/Demoscene
http://en.wikipedia.org/wiki/Demo_%28computer_programming%29

If you want to see some demos in action youy can check out http://www.demoscene.tv . It's a site that streams demos.
« Last Edit: February 21, 2006, 05:38:09 pm by Mr.Modem »
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Offline Matriax

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Re: Begin in demoscene...

Reply #12 on: February 21, 2006, 09:50:52 pm

Well first is this the line-art:



I make lines in 90º , for Make the AA is more easy  ;D

C+C plz

Offline ptoing

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Re: Begin in demoscene...

Reply #13 on: February 21, 2006, 11:01:48 pm
heh, on that you would technically need no aa, since 90 and 45 degree lines are as sharp and crisp as it gets anyway. aa would just blur them.

don't cop out like that, challenge yourself, that's how you get better.
There are no ugly colours, only ugly combinations of colours.

Offline Ryumaru

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Re: Begin in demoscene...

Reply #14 on: February 21, 2006, 11:21:32 pm
do you know how awesome that would look in perspective? especially like exaggerated where its curved, thatll give you an aa chalange. ;)

Offline Crazy Asian Gamer

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Re: Begin in demoscene...

Reply #15 on: February 22, 2006, 02:02:46 am
Like pick a focus point in the distance and pretend you have fish lens? Because that'd be awesome. :D
I disagree with Modem on the CGA thing. It's always good to try something new. Don't be discouraged or frightened to do something "eccentric" in pixel art (which is pretty eccentric itself). In the end, it's a hobby (unless you're doing it as a profession, but still, have fun, I mean, come on).

Offline Matriax

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Re: Begin in demoscene...

Reply #16 on: February 22, 2006, 07:11:44 am
ptoing ,

I know the 90º and 45º lines not have AA, for this i say the aa is more easy XDD.

I not want begin with a hard demoscene logo. I start with easy logo, and i up to skill for make more difficult logos.

When i finish this, i modifi and add more curves o spheres etc..., but first i think is good :)

Offline BlackEye

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Re: Begin in demoscene...

Reply #17 on: February 22, 2006, 04:00:21 pm
ah i love those color palettes ^^

i'm currently searching for palette files (arc for fireworks or those for photoshop)...
has anybody of you a link of cga/ega or zx-spectrum color palettes?
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Offline robotriot

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Re: Begin in demoscene...

Reply #18 on: February 22, 2006, 09:23:26 pm
ah i love those color palettes ^^

i'm currently searching for palette files (arc for fireworks or those for photoshop)...
has anybody of you a link of cga/ega or zx-spectrum color palettes?

Here's the CGA palette: http://en.wikipedia.org/wiki/Color_Graphics_Adapter#The_CGA_color_palette
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Offline Matriax

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Re: Begin in demoscene...

Reply #19 on: February 23, 2006, 04:11:49 pm
Well, i make the first letter:



When i finish the image i added reflections and iluminations.

C+C plz

Offline Radioactivity

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Re: Begin in demoscene...UPDATE

Reply #20 on: February 24, 2006, 12:15:52 am
I'm enjoying watch you progress with this.

at the moment, not exactly demo scene, but your progressing to more difficult logos, so this all good.

I actually quite like the affect you have used, maybe blend each color into eachother with some middle ground colour and some stylistic dithering?

and deffinately add some 3d later on.

Offline Matriax

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Re: Begin in demoscene...UPDATE

Reply #21 on: February 24, 2006, 07:10:06 am
I think to make another color for background "blue" and add shadow "black" for more sensation of depth.

Also, i making "things" for put in all the logo... grass with this colors, a flower, fairs etc... and put a the text in a mountains and down water for the reflect, etc...

I have more ideas for the moment.

"and deffinately add some 3d later on."

For example?

Offline Andy Tran

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Re: Begin in demoscene...UPDATE

Reply #22 on: February 24, 2006, 08:23:20 am
Man, I am amazed. The reflection of the logo on water is pretty cool. Matriax did a great job on making it in CGA.  :)

Offline Radioactivity

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Re: Begin in demoscene...UPDATE

Reply #23 on: February 24, 2006, 02:16:14 pm
if you take a look at demoscene logos, a lot of them have some sort of perspective to them, giving them a 3d sort of look.

here is 3 that show what i mean.

http://ada.untergrund.net/displaylogo.php?id=105
http://ada.untergrund.net/displaylogo.php?id=99
http://ada.untergrund.net/displaylogo.php?id=86

Offline Matriax

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Re: Begin in demoscene...UPDATE

Reply #24 on: February 24, 2006, 02:53:39 pm
Well, not all the demoscene logos are in 3d  ::) for example the demoscene of the tutorial.

I making the letter "X" in perspectives. After i post the result.

Offline Matriax

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Re: Begin in demoscene...UPDATE

Reply #25 on: February 24, 2006, 08:15:15 pm
This is the letter "X" in various perspectives. And another (6a and 6b).

Also you can view another things i making for the final image and a proof of ilumination(i think is too much ilumination, but well is only a proof)



What perspective will you use? Or use all the perspectives for each letter.... antoher form or perspective ¿?

For the moment i use only 12 colours and have 4 colors to added. I think in add red colours for make fire, magma or 2 Green colors for grass and 2 for make rocks etc..

C+C plz.
« Last Edit: February 24, 2006, 08:22:35 pm by Matriax »

Offline Nix

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Re: Begin in demoscene...Update(Perspective,Ilumination...)

Reply #26 on: February 24, 2006, 08:53:36 pm
i really like this.. but may i ask what demoscene is ?
Nixel Art

Offline Dhaos

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Re: Begin in demoscene...Update(Perspective,Ilumination...)

Reply #27 on: February 24, 2006, 11:03:19 pm
Those colors are absolutely gorgeous Matriax. Your font is also pretty cool. As far as the demo-logo goes, you dont just apply the same perspective to each letter, you apply a perspective to the entire logo. Pick a focal point (perhaps the 'M' or the 'R') and the rest of the letters should get smaller the further they are away from the primary letter/focal point. It would make your logo much more dyanmic. Whatever you decide to do good look, I'm sure it'll look great anyways ^_^.

Offline Crazy Asian Gamer

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Re: Begin in demoscene...Update(Perspective,Ilumination...)

Reply #28 on: February 24, 2006, 11:27:35 pm
Progressed mucho.
Besides that, I think you should stick to a single theme. Not discouraging you from adding all those elements though. Just saying, because I would.

Mr. David: Refer to a previous post in this thread, you know, the one with the wiki links. And read. And stuff, you know?

Offline Radioactivity

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Re: Begin in demoscene...Update(Perspective,Ilumination...)

Reply #29 on: February 25, 2006, 10:03:15 am
Well, not all the demoscene logos are in 3d  ::)

i never said all...

Quote from: radioactivity
a lot of them have some sort of perspective to them

follow what dhaos said, but the colors are absolutely gourgeos.

Offline Matriax

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Re: Begin in demoscene...Update(Perspective,Ilumination...)

Reply #30 on: February 25, 2006, 10:28:29 am
Dhaos ,

The "X" are diferent perspectives to apply at all letter or put at each letter at diferent perspective.

About the letters more smaller, well i say first will make a easy logo, and now i not go to retouch the line-art. But is a good idea eh :) .

Crazy Asian Gamer,

Yes, i not put all this elements at the final image. I making "things/resources" and when i finish the image decide whats combined "things" are perfect for the image.

Well and now i decrease the colours, 12 to 11 . And have the same quality etc.. And now can add 5 colours to 16 :) .

Offline Matriax

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Re: Begin in demoscene...Update(Perspective,Ilumination...)

Reply #31 on: February 25, 2006, 02:23:39 pm
Text textured and finished.

And now choosing the perspective....



I like the 6.the perspective is only aplly at the "M,X" i have to applly at the other letters with minus depth, is an example.

What you thing? all the letters in perspective, or only the First and last letter with perspective... Or you will make another perspective?(with the same line-art(1).

C+C plz.

Offline Xion

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I like #3. I think you should make the perspective deeper. Just a bit.

Offline Andy Tran

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 Looking great Matriax. Keep up the good work for new logos and banners for your site.

Offline Dhaos

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# 3 and #6 are my favorite here, well done matriax! #6 would look a little bit better if each letter had perspective, but like you said, you wanted to this to be simple so its great as is ^_^.

Offline Mr.Modem

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First of all number 6 is the best imo. As Dhaos said it would look better if all the letters had a little perspective though. It's really nice to your progress, this logo is lightyears ahead of the first one! I think the letters could use a little more texture though, they look too flat. You've used a typical demoscenish 2x2 dithering which is nice but you could add some more random pixels. Some small random highlights and shadows that makes the texture a little bit more interesting. I've done a small edit on the left side of the 'M' to give you some ideas. It is maybe a little over textured but I think you understand what I mean.

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Offline Matriax

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First thanks for all the comment.

I like #3. I think you should make the perspective deeper. Just a bit.

Yes i only make a little of perspective to view the effect. For the final logo, if i choose the 3 or 6 the perspective will be increase.

Looking great Matriax. Keep up the good work for new logos and banners for your site.

Thanks :)

# 3 and #6 are my favorite here, well done matriax! #6 would look a little bit better if each letter had perspective, but like you said, you wanted to this to be simple so its great as is ^_^.

Yes, yes how i say for the final logo will be increase the perspective that all letters.


And Mr.Modem,

Thanks for the edit is very good :) . I can change the texture more fast, with the line-art apply texture and put in the final logo. I create various textures for the logo, but first i want choose the perspective, and when i have choosed , i will create another post with the choosed perspective with differents texture :)


And well the perspective winnerr isssss... 6!!!  ;D

Offline Matriax

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I have a problem of the perspective 6.

If i make the perspective of all letters the type 6#... the "R" not change, is the same not? the "R" is equal with or without perspective, are in the center.  ???

Offline Helm

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depends of the z-depth width you add to the letters. If you make them really fat, you'd have to do maybe one more line for the sides of the R, almost.

Offline Matriax

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Well is correct, i put the text "MATRIAX" In a 3d program, and the letter "R" not change. I put depth to 380, and if i change the perspective you can view much depth but in front perspective, all have a little perspective, but the "R" not have.

The solution is make all the letters with the same perspective and "R" change. But if all the letters have the same perspective effect not is than good.

Offline Helm

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Why don't you choose a more drastic perspective that will be much more interesting to work at?

Offline Matriax

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Very good edit Helm  ;)

Yes but, i make other things to put in the scene, the word "pixel-art" inside of brilliants bubles to put "pixel" beetween "M" and "T" and "Art" beetween "T" and "i". And whith this perspective i not think the final result will be good.

In a minuts edit this post and show this.

EDIT:
----------------------------------------------

The image:



What you think?

I prefer make this simple perspective for the moment. When i finish this logo, i will be modify the logo making the perspective with you edit for create a variants :) .
« Last Edit: February 26, 2006, 05:55:25 pm by Matriax »

Offline initial_reality

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hey matriax, I'm your fan ;D

I agree that number 6 is the best. However, I'd spin the A's a little.
And I think the bubbles are too shiny.

Good luck in the demoscene!

Offline Helm

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I think I don't like the bubbles, do distracting and I also don't see what they're doing in the logo anyway. Pixel Art? We can see that anyway.

Offline Mr.Modem

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The bubbles themselves are quite nice but they definitely don't fit into the picture.
« Last Edit: February 26, 2006, 10:07:05 pm by Mr.Modem »
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Offline Blick

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I agree about the bubbles. Although they are well made, they aren't adding anything to the picture and just distracts from the focus. They're also dificult to read.

Offline Matriax

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Well i put "pixel-art" in bubbles for example (i like, bubles rulez XDD) . Also i will put in bubles "2006" etc..

If you enter in my web the actual logo with the trees is very large and i need make anythings( for example the bubbles or fairys) to complete the space, don't put only the letters "matriax"  :P

Also i think to put grass and put the text over and make a reflection etc... but well i will continue make other things and make variants to shows here.

With the perspective text finished.... What complements you will put ¿? (i'm waching demoscences to get ideas)

I have isometric cubes, spheres, stars, grass and fairyes.

C+C plz

Offline Dhaos

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Yay for bubbles! Though they are rather random, they still look cool. Matriax, if you want to keep the bubbles, perhaps you could dim the 'shines' by making them more saturated (add more purple to them). They would blend more that way. Just an idea though.

Offline Radioactivity

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I have to agree with helm for the perspective, it's much more interesting and just plainly looks cooler.

Offline Ari

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I think it all looks very good. But one thing that is really bugging me, is you're "T". I'm sure some other people might think differently, but thats just my opinion. The top just looks.. I dunno out of place?
I would suggest making the horizontal line smaller and less full of curves, and a bit below the top of the vertical line. More like a cross almost. or a "lower-case T"

I love the coloring by the way
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Offline Andy Tran

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 I think #3 is better than all the other numbers. Keep up the great work Matriax!

Offline Matriax

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Well, sorry im very busy with exams :(

This is another preview i made for the logo(Yes again bubles XDDD )



Is only a preview. I will made more variants with other backgrounds, another texture for the text etc...

Now i making the rest of the perspective and coloring the new zones. After i will post the text finished and variants for the texture text.

Offline mikembley

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I think you should try a different colour for the background, It's nice though something different from sprite's and the like..

Offline Matriax

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Well another update.



I make the letters with the perspective and added ilumination.

And i make a moon ¿what you think about the moon?. And a ball in the letter "i" i think i need change for a star or anything.

C+C plz

Offline Matriax

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Sorry for the double post.... No comments? XDDD

Well this is another update.



Updates:
I added more detail in the moon with stars comets etc..
Added a sample of the reflection of a bubble.
I change the point of "I" i think is better the new.
Added som grass.
Added a detail in th letter "X".

I making a tree and flowers to put in the logo, and proof the diferents reflections. Also i thinking to change the letter "T" for a light with reflection o anything.

C+C plz

Offline Filax_666

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You missed a bit when "perspectivating"...that lil bit on the "T", on the upper-middle.

Everything looks very nice, though I especially like the moon. Maybe you should add a secondary lightsource from the light on top of the "I" and scatter some stars in the sky. There's nothing more I can say that would this, you're too ahead of me...oh, and PLEASE remove those bubbles :-\

Offline Lick

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Yeah more perspectivating bugs in the cut-outs of the a's.
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Offline l0rdtaz

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Just a tip: You haven't drawed the inside of the letters. For example the A:
   _
  /_\  <- Inside here, there's no perspective. It locks a little bit flat. It's the same with the R
 /     \

Offline ptoing

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lordtaz: i think the letters converge towards the back, the R being in the middle of the perspective grid, hence you see no sides of it.
I say get rid of them bubbes as well, they don't give anything to the piece.
There are no ugly colours, only ugly combinations of colours.

Offline Matriax

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The "R" is correct. But the A is incorrect yes, thnaks for the comment.

This is a little update wit correct "A" more reflections, and the word "Enter"

And i change again the point of the "i"  :P i think now i like more.



And continue using 11 colours :) .

I think tomorrow i finish all the refelctions and put any plants or a tree in the scene.

c+c plz

Offline Filax_666

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This is what I meant:

Offline Matriax

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Ahhh sorry Filax_666 !!! yes i know you said. But i making another type of the "T" but you comment is correct thanks :)

I making a "T" but with a little more ilumination XDDDDDD coming soon....

Offline Ryumaru

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lol, more trouble about the bubbles.
anyways, i think this could look cool with some ambient lighting, like yellow greenish color, but i dont know how it would look with the highlights that exist right now.
lovin the moon btw.

Offline Filax_666

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Oh well...I'll be waiting for it! I'm really liking how this is turning out, although those new letters don't get along very well with the ones from the logo, in my opinion.

Offline initial_reality

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the "enter" is great but steals attention from the "matriax".

I like the moon and the bubbles, not the grass.

I like the bubbles!

Offline l0rdtaz

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Good edit with the fix of the perspective in the A's!

Offline Gil

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Maybe a little more creative, like demoscene?



I only worked on finishing the "IA" (matrIAx) part, haven't touched the rest, cept for transforming them.. I took one of the earlier versions, because the new ones are hard to edit this way...

Offline Matriax

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Jejeje i have a similar image :) . You use a filter in psp of WAVE/ripple  ;)

i make profs applying filters of psp and this is one of results. The effect is good, but my idea of a logo is another, more simply but creative.

i post soon the new edit with all the reflections, and i wait finish the ilumination of the "T".

Offline Gil

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Yeah, I really like what you have, I just wanted to try if I could get it more freeform. Your version with all the highlights is alot more sexy, good job so far!

And the transformation was done by hand with an aquafy brush in Photoshop CS2 btw, gives a little more control, you should try it. It needs alot of cleaning up AA of course, since the computer does a bad job at that apparently (perception based AA is a little farfetched to include in a simple aquafy brush)

Offline Matriax

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I making a background for the logo.

I make in the left a storm with ray, and in the right light.

This is an example:



What you prefer? the thunder in the earth, or in the tree ? I think the correct is the thunder in the earth, and the tree in fire.

c+c plz
« Last Edit: March 16, 2006, 12:34:41 pm by Matriax »

Offline Radioactivity

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I prefer the lightining hitting the tree.
This is looking pretty good right now.

My only concern is that you have basically given each letter it's own lightsource, which sort of dimineshes(sp) the effect, next logo you do, use one lightsource maybe?

Offline Darion

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You are beginning to make this look incredibly tacky. Slow down! The line under the logo, the fireflies, the moon, the little 2006 icons, the "11 colors" icon, the marble above the "I", the enter logo? Don't you think thats more than enough to squeeze in?

You really do not need to mention your colors used, its just ... not neccesary; just say so in your post? You also do not need the "2006". Just throw them in the corner somewhere, they shouldn't get so much attention.

If you are going to add the storm, then I suggest you remove everything else. Adding things does not always make something better, man.



@darionmccoy

Offline ptoing

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darion is absolutely right. what i would do if i was you is remove EVERYTHING apart from the logo, add the clouds around it and make the lightnings hit the LOGO and not some tree in the bg that has nothing to do with the logo all.

just my 2 cents.
There are no ugly colours, only ugly combinations of colours.

Offline Matriax

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Not, the storm is only the thunder you view, and the word "11 colours" is removed from the image, you can view here...



If you think now the image is saturated... wait for view the "iluminaTion of T" XDDDD

I wait finish the "ilumination T" tomorrow to show... and a flower in the part right, and... well tomorrow will be another day  ::)

I think, have to much ideas when pixeling, and want all i make put in the image and this is my error, but well this is not the final image, i making things, put, remove etc... and when i belive i finish the "global image" will show here for crits and decide remove anything.
 
thanks for the comments  ;)

Offline mikembley

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You are beginning to make this look incredibly tacky. Slow down! The line under the logo, the fireflies, the moon, the little 2006 icons, the "11 colors" icon, the marble above the "I", the enter logo? Don't you think thats more than enough to squeeze in?

You really do not need to mention your colors used, its just ... not neccesary; just say so in your post? You also do not need the "2006". Just throw them in the corner somewhere, they shouldn't get so much attention.

If you are going to add the storm, then I suggest you remove everything else. Adding things does not always make something better, man.

You missed the tacky reflection's too..
Matriax you should think of some more creative idea's, Don't make everything crowded it's hard to look at.. Make it simple, sharp and appealing

Offline Xion

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I completely agree with Darion. This is coming along very nicely, but don't ruin it with unnecessary flair. It's like adding streamers and confetti to a beautiful mansion to try making it look better.
I say you keep it simple.
The Lightning can go, and the tree doesn't really look like much of a tree. I wouldn't have known what it was until you said it.
There's something that's been bugging me since the beginning; The symmetrical fairy flying over the right side of the logo. It just looks out of place. I think it would look cool if you had a hawt fairy chick laying on top of the T.
Also, make sure the image is balanced. Don't have too much going on on one side of the picture to the extent that the other side is forgotten.

As I said before, this is coming along nicely, just be careful what you add and where it goes.

Offline BlackEye

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you have improved so much
awesome!

there are so many nice elements

and... but you inspired me
-blackeye-

Offline Matriax

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Well new update.

Yes, yes, is posible, I erase de bubbles... (i don't understand why all the people hate de bubbles XDD )

I change th fairy of the left and put into de point of "I". and adder more reflect of gras and... the iluminated "T" (not finished yet).



And well the right part now is a little empty... ..  .

c+c plz

Offline Lick

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Re: Begin in demoscene... Update 5 : The iluminated "T"

Reply #78 on: March 17, 2006, 02:58:18 pm
WOOOOOOOOOOOOOW!! The T ROCCCKSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! *






*sorry for the style of this text.
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Offline Lyuf

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Re: Begin in demoscene... Update 5 : The iluminated "T"

Reply #79 on: March 17, 2006, 04:06:17 pm
one word: cooool!

Offline Crazy Asian Gamer

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Re: Begin in demoscene... Update 5 : The iluminated "T"

Reply #80 on: March 17, 2006, 05:58:36 pm
T is nice, but may draw too much attention to it (I'll assume that it's "Matriax" that is to be the focus).
If you do decide to keep it, remove the tree, and move the cloud and lightning over the T so at least the T would have reason in being lighted up the way it is. (Would also help a bit in the uncluttering.
It'd be cool if the "T" half-illuminated the letters beside it, and those letters half-illuminated these adjacent letters, and etc.
The moon is tres sexy, as always. Love those colors. Keep goin.

Offline Ryumaru

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Re: Begin in demoscene... Update 5 : The iluminated "T"

Reply #81 on: March 17, 2006, 08:10:05 pm
even with all the elements in there, the only one i have a major problem with is the lightning, you took it too far there.

Offline Helm

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Re: Begin in demoscene... Update 5 : The iluminated "T"

Reply #82 on: March 17, 2006, 09:04:48 pm
What I think you should do, Matriax, is just finish this without upadating your thread every time you touch the art. Maybe some people like the constant progress updates, but I don't think you're benefitting from asking us every little bit 'is this good? should I keep it?' This isn't much about pixel art critique anymore, you've got your skills and apply them well, so depend on your artistic vision and finish this on your own. Style critique can be a dangerous thing, listen to too many people and you end up with watered-down pieces of nothing with no idiosyncratic value mostly.

Offline Matriax

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Re: Begin in demoscene... Update 5 : The iluminated "T"

Reply #83 on: March 17, 2006, 10:27:33 pm
Oks, thanks for the comments helm i agree you  :) and sorry for my constant "little updates",etc...

I think tomorrow or sunday i finish the the logo. Well, i no update more with "litle updates" when i think the logo is "finished" i put here for critiques  ;)

I make much questions by this is my best pixel-art(i think), and i view my progress and i no want ruin the scene, and i agree with the comments that the image its coming a little saturated.(i finally remove the bubles XD... ) But well also its depends of the style of the pixel-artist.

When i finish the logo i will create an animation with all the progress and a little video-tutorial recording me making the logo, i think for any people can be interesting.



« Last Edit: March 17, 2006, 10:37:41 pm by Matriax »

Offline DrDerekDoctors

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Re: Begin in demoscene... Update 5 : The iluminated "T"

Reply #84 on: March 18, 2006, 12:43:15 am
Hmm, tbh I think that the illuminated T is a little much. I like the lighting in the water, but it's getting so busy that soon suggestions such as "there should be a robot in one corner firing a laser out of it's crotch into the eyes of a child in the other corner" won't be out of place at all.
--

DrDerekDoctors

Offline Crazy Asian Gamer

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Re: Begin in demoscene... Update 5 : The iluminated "T"

Reply #85 on: March 18, 2006, 01:58:52 am
it's getting so busy that soon suggestions such as "there should be a robot in one corner firing a laser out of it's crotch into the eyes of a child in the other corner" won't be out of place at all.
Of course, if that's part of Matriax's artistic vision, I'll wholly accept that...

...mainly because that'd be TOTALLY SWEET.

Offline Blick

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Re: Begin in demoscene... Update 5 : The iluminated "T"

Reply #86 on: March 18, 2006, 04:45:38 am
I agree that the additions have jumped the shark.

Although Dr's suggestion just might make a wonderful piece on its own...

Offline Matriax

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Re: Begin in demoscene... Update 5 : The iluminated "T"

Reply #87 on: March 23, 2006, 06:59:04 pm
Well this is the finish update.

The piece need a little changes, but when i finish totally the image i will uploaded to my web :)



And thanks all the people about the comments, suggestions etc...

Offline Rox

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Re: Begin in demoscene... FINISH UPDATE

Reply #88 on: March 23, 2006, 08:33:22 pm
I like it. There's a balance to keep when deciding whether to keep the viewer's focus on one thing, or put so many things in it becomes busy. Too busy, and you can't stand to look at it. But I like this. It's interesting enough to be quickly glanced at and enjoyed as a whole, but interesting enough to handle both one and two closer looks at all the details.

Offline Filax_666

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Re: Begin in demoscene... FINISH UPDATE

Reply #89 on: March 23, 2006, 09:52:41 pm
Yeah...it's lovely. ;D

Offline ironwallaby

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Re: Begin in demoscene... FINISH UPDATE

Reply #90 on: March 23, 2006, 10:10:19 pm
I can't help but agree, nice work.  :)