seele's suggestion is good too. luis rojo is exactly the guy we need, also brom and key warhammer dudes like ian miller. compare the fiend folio (which is pre-games workshop gritty british fantasy, and completely weird and interesting) to the monster manual (which while being more bog-standard fantasy, still has much to teach us.) the influence of diterlizzi and all of these dudes. each edition of d&d and the artists whose careers it made or broke.
" you have Boris Vallejo on your list, but not Luis Royo? Why? " again this suggestion is good, but the tone is bad. why? because i did not know to know him. noone talks about our history. every post on this forum and the other one is the 'im the only guy whos right' perspective. this is lame: we can both be right. i at least have provided evidence for what i believe. ndchristie tells us miyazakii has nothing to do with these other guys: he is clearly influenced by western family, as ws tezuka, and he is a clear influence on anime and our own modern fantasy. the fact that we dropped atom bombs on the japanese is relevant here.
the history of warcraft art, the guy that runs the warcraft lore. metzer? i think his name is. compare and contrast his obviously old-rpg-influence to the concept artists for wow and hearthstone. still runs the lore but not the art. compare: the war2 manual, obviously warhammer's influence with realms of chaos. why is he led into, or has he chosen a writing role?
calling it that i was right here also and you guys were wrong. there is this tradition of mannerist art, and 'grotesque', like in typography, is a fine enough word for this, and we can see how geiger and miyazaki have influenced all of us dorks. we cannot have the current trends in scifi without some geiger, the current trends in anime without miyazaki. it matters that i am right and you are wrong. i do not work for no reason.
miyazaki and geiger being special cases because we could not happen the way we are without their influence. also they are kooks.
we can see that mobius and arzark and blade runner are also going to be important. for example, its not uncommon for architects since that film to talk about 'blade-runnerization' of buildings and cities, whether it be a good trend, whether it can be stopped. philip k dick, then, and his influence on architecture.
porn and the history of porno comics. those little filthy bible things. ignacio noe.
the absurdists, including the church of bob pipe smoker guy, and the discordians.
hackers and cyberculture. the anarchopunk ideal.
jorodowski, jorodowski's dune, holy mountain, etc.
caza.
manara. french comics in general. we could talk about hegre and tintin and asterix and clean-line. sandman and stuff obviously influenced by manara. gaimans influences in general.
the eddas. the spoken history of fairy tales in general. thomas keightly, a good academic for this. "the fairy mythology", his tome.
the history of pulp and the detective novel. film noir.
borges. through borges guys like kafka, and the picaresque story, and 1001 nights and things of this sort. borges as an immediate influence on lovecraft, and borges's writings on his own influences and the nature of influence.
lovecraft and the pre-cyclopeans.
plato and the pre-socratics.
raphael and the pre-raphaelites. the byzantines.
sex. homosexuality and the 'paraphilias'. and how it has to be hidden. because the influence of christianity. talk aboutthe history of psychology and the DSM.
art history is about the connections we can draw as much as it is about those that have been drawn before, and also those we might. If i can draw these connections then they are real. we do not speak aboout our influences, we are doomed to repeat the past then.
all objections to this thread are objections to the word and not the study. noone can get over themselves enough to study the premise. except zak smith of course, and sorry to always talk about the guy, but he's a key figure i think who advocates for this sort of work. that dude does this stuff for fun when he's not actually doing good work in art or games, and for good reason.
heironymous bosch. the rise of print in the renaissance. german miniaturists and postprinting engravers. durer.
the expressionists, the modernists, guys like duchamp and their influence on animation.
the history of animation, fleischer versus warner versus disney.
the weirdo animators in the more cutout styles. terry gilliam.
grotesque is a good word for this, the map and the territory. ndchristie is wrong. i m not close-minded, but he is.
trolls and goblins and nightmares. sleep paralysis demons. paintings of goblins sitting on people as they sleep. i've had sleep paralysis, very rarely, and i know this feeling.
the occultists and the mystics. crowley and the hebrew kaballa guys he must have been stealing from, obvious influence on modern magics.
the way native peoples are depicted and their arts stolen.
i may be pulling the wrong word from typography, perhaps this should be called gothic or humanist art, but it's a study and not a label that matters. but you guys will object to those labels as well. so im gonna stick to callingit grotesque. if you guys are obviously wrong it does not matter if i refuse to listen.
the jargon file:
http://catb.org/jargon/html/H/hacker-humor.html being something like a tocky-to-engllish dictionary.
illuminated manuscripts, the book of kells, bestiaries. another catholic influence. catholicism, abrahamism in general.
orientalism too.
moore.
lore sjoberg a good case study, other heroes of the old internet humor. 'death to the extremist', and influence on dinosaur comics. compare david hussie. when i talk about hamburger empires i also talk about him.
us, throwing away history. adarias' obvious disdain for all of us, and the subject matter. why this focus on realism?
anyway, cultures and counter-cultures.
if youre an academic or this interests you, write something about it.