say you're animating in an especially blocky environment (like a widepixel game or a voxel game, or really tiny or something) and you need to animate using a really constrained set of movements - using all 90 degree angles. I wanted to know if I could get reasonably natural-looking character movements this way.
(this is brought on by the recent influx of voxel games, like infiniminer and minecraft - i don't think the characters in those worlds integrate well, because their movements aren't suitably blocky.)
here's what I've got:

I'm only bending the dude at the shoulders, hips, elbows, and knees.
