Forgot about that crazy zooming thing. I found it years ago
on ebaums world. I never knew where he'd stolen it from. Don't miss
the second one. I love how it starts with a billboard.
They use multiple resolutions of the same images stacked on top of eachother that all scale up as one, as you "zoom". Probably a lot of opacity-fading going on. Notice the jumpy edges of some. I have a lot of experience in Flash animation, so doing a "zoomquit" seems technically feasible, but hello, we're talking about pixel art. I don't understand how a zoomquilt is even a consideration. Plus, I'd rather be able to sit back and survey a huge finished peice of pixel art "landscape", rather than a tiny zooming window, because you know the chosen dimensions for each peice will have to be very small so it's realistic for people to
actually finish their contribution.
So, while the zoomquilt idea itself rocks, I don't think it's right for this. The effect will surely majorly suffer if it's reduced to big increments of zoom and the user isn't free to fluidly control it.
When pondering what we can do I lean more towards big crazy detailed busy landscapes, like the 'Where's Waldo?' thought, but not quite. More like some
Hieronymus Bosch scene. Something fun to look at and that forces us to improvise creatively.
And Gil, as for the racer idea, are you talking about repeating tiles, like a game has? And will it scroll, or zoom or something?
--How about tiles that aren't tiles but rather concentric circles, and as the rings get too big, they're broken up into individual peices, which can be claimed by participants individually? Or why not tiles without uniform shapes, like a real 250 peice puzzle's peices, which encroach into eachother in random ways. You could still mask all but the outer 8px like we're doing now, or ptoing is I should say.
So, it looks like we have two distinct topics here - the theme and the way it all meshes together.
So, here's my vote on both topics:
MEDIEVAL ERA
Make it a matrix of variously shaped tiles, curvalinear even. Deviate from square bound shapes, too. Make it diverse. We dont want anything too difficult for people to follow.
EDIT* wait a minute, aren't we supposed to stay within the confines of a hexagonal tiling thing? Hence this thread's name "Hexquisite Corpse Suggestion Thread". It seems we're all going off on random tangents that have nothing to do with the hexquisite concept. I think our options as far as tiling are amount of and size of tiles and the arrangement of them, ie right now they're arranged in an overall hexagonal shape.