AuthorTopic: dump time  (Read 30762 times)

Offline Tuna Unleashed

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Re: dump time

Reply #60 on: June 17, 2009, 12:44:48 pm
What do you mean by a style point? Like a focal point that relates each of these to one style?

Offline Gil

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Re: dump time

Reply #61 on: June 17, 2009, 01:41:45 pm
Yeah, find similarities in pose structures, palettes, outline colours, etc and try to incorporate those in every image.

The green guy seems to be missing a secondary colour in the design to match the colour complexity of the skater. It needs either a hue shift in the green or a secondary highlight colour (a red chestlight for example).

The blonde cocky guy seems to lack the black outlines of the rest.

Try putting them in a mockup together?

Offline Tuna Unleashed

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Re: dump time

Reply #62 on: June 17, 2009, 01:49:56 pm

here's a line up of every character so far (the last two weren't made by me, but are for the same project. Thanks drei)
They look like the same style to me but that's probably because I've stared at each of them for so long.

Also, just for the record, there's actually very few black outlines on anything so far, not that technicality actually matters with art.
« Last Edit: June 17, 2009, 03:58:10 pm by Tuna Unleashed »

Offline Mathias

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Re: dump time

Reply #63 on: June 17, 2009, 05:53:02 pm
yeah, those last two are a different scale; not good

Offline Gil

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Re: dump time

Reply #64 on: June 17, 2009, 06:14:39 pm
That, or, you know, less tall?

Offline Mathias

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Re: dump time

Reply #65 on: June 17, 2009, 07:51:14 pm
That, or, you know, less tall?

Thought of that, but actually appear scaled down a bit, proportionally. Wouldn't be hard to fix. As long as they don't already have a full sprite sheet or something.
« Last Edit: June 18, 2009, 12:59:34 pm by Mathias »

Offline Tuna Unleashed

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Re: dump time

Reply #66 on: June 17, 2009, 11:52:02 pm

any other characters that stand out?

Offline Atnas

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Re: dump time

Reply #67 on: June 18, 2009, 12:31:21 am
The level of detail changes sprite to sprite. Boy with blue and red clothes has a face, yet the others don't.

Offline ndchristie

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Re: dump time

Reply #68 on: June 18, 2009, 02:00:58 am
green robo also has significantly less detail, and not by his material - i think he needs an extra shade, maybe a highlight or something, but he feels strange, almost like a smaller rescaled sprite jsut for how blocky he becomes pixel-wise (again, not a design thing but a drawing thing)
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline Pawige

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Re: dump time

Reply #69 on: June 18, 2009, 02:16:47 am
Also the second guy from the left (blue with armor), is I think a bit pillowshaded. The black lines all through his body aren't helping at all either.