AuthorTopic: Hexquisite Corpse Collab - DONE!  (Read 154448 times)

Offline Argyle

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Re: Hexquisite Corpse Collab

Reply #170 on: June 15, 2009, 05:06:35 pm



I'll take the case!  89

Masna can have it.  I'm still at work and have already had a few tiles already.  I'll give more people a shot  ;D
« Last Edit: June 15, 2009, 06:04:58 pm by Argyle »

Offline robotriot

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Re: Hexquisite Corpse Collab

Reply #171 on: June 15, 2009, 05:08:14 pm
Argyle to the rescue! \o/
WELCOME TO BATTLE SQUADRON

Offline Masna

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Re: Hexquisite Corpse Collab

Reply #172 on: June 15, 2009, 05:37:21 pm
#89 -- I'll take it!  Please?  :D

Offline Argyle

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Re: Hexquisite Corpse Collab

Reply #173 on: June 15, 2009, 06:06:51 pm
I'll give up the rights to 89 for Masna, haven't seen them on the grid yet so I'll give more collaborators a chance  :D

Offline Gil

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Re: Hexquisite Corpse Collab

Reply #174 on: June 15, 2009, 06:12:34 pm
That's really nice of you Argyle :y:

Offline Mathias

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Re: Hexquisite Corpse Collab

Reply #175 on: June 15, 2009, 06:17:57 pm
#89!

You can't take it, you've got two adjacent tiles :( But thanks for trying ;)


You guys are too sharp for me, but it was worth a try.

Offline infinity+1

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Re: Hexquisite Corpse Collab

Reply #176 on: June 15, 2009, 08:48:44 pm
i'll have mine in by the end of tonight.
everyone's so fast!

Offline Masna

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Re: Hexquisite Corpse Collab

Reply #177 on: June 15, 2009, 11:13:09 pm
Thanks guys!   :lol:

Offline Shrike

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Re: Hexquisite Corpse Collab

Reply #178 on: June 16, 2009, 12:30:58 am
umm, 82 doesn't blend with any of the other tiles?  Sorry to be rude, Lollige, but I just don't see it.  Might snag a last tile.   :D

Offline Mathias

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Re: Hexquisite Corpse Collab

Reply #179 on: June 16, 2009, 01:08:16 am
umm, 82 doesn't blend with any of the other tiles?  Sorry to be rude, Lollige, but I just don't see it.  Might snag a last tile.   :D

Actually, 69 was done first, then 83, then Lollige's 82. So most adjacent tiles weren't done yet. Just check the previous versions, they're all right there.

So both of my tiles next to his don't seam real well, but it was very difficult to rectify the differences of tiles around both of those that I did. I actually focused more on pixel tech than really meshing perfectly with the scene, although my tiles should be decently blended once this thing gets totally revealed, can't wait. Somehow I learned a lot about the C64 pal doing my 3 tiles. I'll now refocus on my developing game and apply that learning to it's GFX. I guess this collab demanded a different approach, using the C64 pal, than I'd been faced with before. And hey, my pixels got fused with some great pixellers here; everybody wins.
« Last Edit: June 16, 2009, 01:23:49 am by Mathias »